#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/utils.h"
+ #include "wx/frame.h"
+ #include "wx/settings.h"
#endif // WX_PRECOMP
-#include "wx/frame.h"
-#include "wx/settings.h"
-
#include "wx/mac/uma.h"
// for modal dialogs
wxList wxModalDialogs;
-extern wxList wxPendingDelete;
-
IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
-BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
- EVT_BUTTON(wxID_OK, wxDialog::OnOK)
- EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
- EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
-
- EVT_CHAR_HOOK(wxDialog::OnCharHook)
-
- EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
-
- EVT_CLOSE(wxDialog::OnCloseWindow)
-END_EVENT_TABLE()
-
-
void wxDialog::Init()
{
m_isModalStyle = false;
Show(false);
}
-// By default, pressing escape cancels the dialog; on mac command-stop does the same thing
-void wxDialog::OnCharHook(wxKeyEvent& event)
+// On mac command-stop does the same thing as Esc, let the base class know
+// about it
+bool wxDialog::IsEscapeKey(const wxKeyEvent& event)
{
- if (( event.m_keyCode == WXK_ESCAPE ||
- ( event.m_keyCode == '.' && event.MetaDown() ) )
- && FindWindow(wxID_CANCEL) )
- {
- // Behaviour changed in 2.0: we'll send a Cancel message
- // to the dialog instead of Close.
- wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
- cancelEvent.SetEventObject( this );
- GetEventHandler()->ProcessEvent(cancelEvent);
+ if ( event.GetKeyCode() == '.' && event.GetModifiers() == wxMOD_CMD )
+ return true;
- return;
- }
-
- // We didn't process this event.
- event.Skip();
+ return wxDialogBase::IsEscapeKey(event);
}
bool wxDialog::IsModal() const
SetModal(false);
}
-// Standard buttons
-void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event))
-{
- if ( Validate() && TransferDataFromWindow() )
- EndModal(wxID_OK);
-}
-
-void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event))
-{
- if (Validate())
- TransferDataFromWindow();
-
- // TODO probably need to disable the Apply button until things change again
-}
-
-void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event))
-{
- EndModal(wxID_CANCEL);
-}
-
-void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
-{
- // We'll send a Cancel message by default,
- // which may close the dialog.
- // Check for looping if the Cancel event handler calls Close().
-
- // Note that if a cancel button and handler aren't present in the dialog,
- // nothing will happen when you close the dialog via the window manager, or
- // via Close().
- // We wouldn't want to destroy the dialog by default, since the dialog may have been
- // created on the stack.
- // However, this does mean that calling dialog->Close() won't delete the dialog
- // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
- // sure to destroy the dialog.
- // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
-
- static wxList closing;
-
- if ( closing.Member(this) )
- return;
-
- closing.Append(this);
-
- wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
- cancelEvent.SetEventObject( this );
- GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
-
- closing.DeleteObject(this);
-}
-
-void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
-{
- SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
- Refresh();
-}