wxSOCKET_INPUT_FLAG = GSOCK_INPUT_FLAG,
wxSOCKET_OUTPUT_FLAG = GSOCK_OUTPUT_FLAG,
wxSOCKET_CONNECTION_FLAG = GSOCK_CONNECTION_FLAG,
- wxSOCKET_LOST_FLAG = GSOCK_LOST_FLAG,
+ wxSOCKET_LOST_FLAG = GSOCK_LOST_FLAG
};
typedef GSocketEventFlags wxSocketEventFlags;
wxSOCKET_NOHOST = GSOCK_NOHOST,
wxSOCKET_INVPORT = GSOCK_INVPORT,
wxSOCKET_WOULDBLOCK = GSOCK_WOULDBLOCK,
- wxSOCKET_TIMEOUT = GSOCK_TIMEOUT,
+ wxSOCKET_TIMEDOUT = GSOCK_TIMEDOUT,
wxSOCKET_MEMERR = GSOCK_MEMERR
} wxSocketError;
wxSockFlags m_flags; // wxSocket flags
wxSockType m_type; // wxSocket type
wxSocketEventFlags m_neededreq; // Specify which requet signals we need
- size_t m_lcount; // Last IO request size
+ wxUint32 m_lcount; // Last IO request size
unsigned long m_timeout; // IO timeout value
+
+ char *m_unread; // Pushback buffer
+ wxUint32 m_unrd_size; // Pushback buffer size
+ wxUint32 m_unrd_cur; // Pushback pointer
- char *m_unread; // Pushback buffer
- size_t m_unrd_size; // Pushback buffer size
- size_t m_unrd_cur; // Pushback pointer
+ wxSockCbk m_cbk; // C callback
+ char *m_cdata; // C callback data
- wxSockCbk m_cbk; // C callback
- char *m_cdata; // C callback data
-
- bool m_connected; // Connected ?
+ bool m_connected; // Connected ?
+ bool m_establishing; // Pending connections?
bool m_notify_state; // Notify state
- int m_id; // Socket id (for event handler)
+ int m_id; // Socket id (for event handler)
// Defering variables
enum {
DEFER_READ, DEFER_WRITE, NO_DEFER
} m_defering; // Defering state
char *m_defer_buffer; // Defering target buffer
- size_t m_defer_nbytes; // Defering buffer size
- wxTimer *m_defer_timer; // Timer for defering mode
+ wxUint32 m_defer_nbytes; // Defering buffer size
+ wxTimer *m_defer_timer; // Timer for defering mode
- wxList m_states; // Stack of states
+ wxList m_states; // Stack of states
public:
wxSocketBase();
virtual bool Close();
// Base IO
- wxSocketBase& Peek(char* buffer, size_t nbytes);
- wxSocketBase& Read(char* buffer, size_t nbytes);
- wxSocketBase& Write(const char *buffer, size_t nbytes);
- wxSocketBase& Unread(const char *buffer, size_t nbytes);
- wxSocketBase& ReadMsg(char *buffer, size_t nbytes);
- wxSocketBase& WriteMsg(const char *buffer, size_t nbytes);
+ wxSocketBase& Peek(char* buffer, wxUint32 nbytes);
+ wxSocketBase& Read(char* buffer, wxUint32 nbytes);
+ wxSocketBase& Write(const char *buffer, wxUint32 nbytes);
+ wxSocketBase& Unread(const char *buffer, wxUint32 nbytes);
+ wxSocketBase& ReadMsg(char *buffer, wxUint32 nbytes);
+ wxSocketBase& WriteMsg(const char *buffer, wxUint32 nbytes);
void Discard();
- // Try not to use this two methods (they sould be protected)
- void CreatePushbackAfter(const char *buffer, size_t size);
- void CreatePushbackBefore(const char *buffer, size_t size);
+ // Try not to use these two methods (they sould be protected)
+ void CreatePushbackAfter(const char *buffer, wxUint32 size);
+ void CreatePushbackBefore(const char *buffer, wxUint32 size);
// Status
inline bool Ok() const { return (m_socket != NULL); };
inline bool IsDisconnected() const { return !IsConnected(); };
inline bool IsNoWait() const { return ((m_flags & NOWAIT) != 0); };
bool IsData() const;
- inline size_t LastCount() const { return m_lcount; }
+ inline wxUint32 LastCount() const { return m_lcount; }
inline wxSocketError LastError() const { return (wxSocketError)GSocket_GetError(m_socket); }
inline wxSockType GetType() const { return m_type; }
void SetFlags(wxSockFlags _flags);
wxSockFlags GetFlags() const;
- inline void SetTimeout(unsigned long sec) { m_timeout = sec; }
+ void SetTimeout(unsigned long sec);
// seconds = -1 means infinite wait
- // seconds = 0 means no wait
- // seconds > 0 means specified wait
- bool Wait(long seconds = -1, long microseconds = 0);
- bool WaitForRead(long seconds = -1, long microseconds = 0);
- bool WaitForWrite(long seconds = -1, long microseconds = 0);
- bool WaitForLost(long seconds = -1, long microseconds = 0);
+ // seconds, milliseconds = 0 means no wait
+ // seconds, milliseconds > 0 means specified wait
+ bool Wait(long seconds = -1, long milliseconds = 0);
+ bool WaitForRead(long seconds = -1, long milliseconds = 0);
+ bool WaitForWrite(long seconds = -1, long milliseconds = 0);
+ bool WaitForLost(long seconds = -1, long milliseconds = 0);
// Save the current state of Socket
void SaveState();
protected:
#endif
- bool _Wait(long seconds, long microseconds, int type);
+ bool _Wait(long seconds, long milliseconds, int type);
- int DeferRead(char *buffer, size_t nbytes);
- int DeferWrite(const char *buffer, size_t nbytes);
+ int DeferRead(char *buffer, wxUint32 nbytes);
+ int DeferWrite(const char *buffer, wxUint32 nbytes);
void DoDefer(wxSocketNotify evt);
// Pushback library
- size_t GetPushback(char *buffer, size_t size, bool peek);
+ wxUint32 GetPushback(char *buffer, wxUint32 size, bool peek);
};
////////////////////////////////////////////////////////////////////////
wxSocketServer(wxSockAddress& addr_man, wxSockFlags flags = wxSocketBase::NONE);
- wxSocketBase* Accept();
- bool AcceptWith(wxSocketBase& sock);
+ wxSocketBase* Accept(bool wait = TRUE);
+ bool AcceptWith(wxSocketBase& sock, bool wait = TRUE);
+
+ bool WaitOnAccept(long seconds = -1, long milliseconds = 0);
};
////////////////////////////////////////////////////////////////////////
virtual bool Connect(wxSockAddress& addr_man, bool wait = TRUE);
- bool WaitOnConnect(long seconds = -1, long microseconds = 0);
+ bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
virtual void OnRequest(wxSocketNotify flags);
};