<?xml version="1.0" ?>
+<!-- $Id$ -->
+
<makefile>
- <set var="BUILDING_LIB">0</set>
-
<include file="common.bkl"/>
-
+ <set var="file_common_samples_included">1</set>
<!-- =============================================================== -->
- <!-- Template for wxWindows samples: -->
+ <!-- Template for wxWidgets samples: -->
<!-- =============================================================== -->
<if cond="FORMAT=='autoconf'">
<set var="MACOSX_RESOURCES">
<if cond="TOOLKIT=='MAC'">
- Carbon.r ../../lib/libwx_$(TOOLCHAIN_NAME).$(WXSOVERSION[0]).r
+ Carbon.r $(LIBDIRNAME)/libwx_$(TOOLCHAIN_NAME).$(WXSOVERSION[0]).r sample.r
</if>
</set>
</if>
+
+ <set var="DLLFLAG">
+ <if cond="SHARED=='1'">WXUSINGDLL</if>
+ </set>
- <template id="wx_sample" template="wx">
+ <template id="wx_util_b" template="wx">
<include>$(SRCDIR)</include>
- <!-- Always link against the wxWin library in monolithic build: -->
- <sys-lib>$(WXLIB_MONO)</sys-lib>
- <ldflags>$(SAMPLES_RPATH_FLAG)</ldflags>
-
+ <define>$(DLLFLAG)</define>
+ </template>
+
+ <template id="wx_util" template="wx_util_b">
+ <app-type>gui</app-type>
<mac-res cond="FORMAT=='autoconf'">$(MACOSX_RESOURCES)</mac-res>
+ <!-- resource files includes: -->
+ <include>$(SRCDIR)/$(WXTOPDIR)samples</include>
+ <!-- this include is not added via <include> for autoconf, see
+ common.bkl: -->
+ <res-include cond="FORMAT=='autoconf'">
+ $(TOP_SRCDIR)include
+ </res-include>
+
+ <win32-res>$(WXTOPDIR)samples/sample.rc</win32-res>
+ <if cond="FORMAT=='autoconf'">
+ <wx-os2-lib-resource/>
+ </if>
+
+ <!-- FIXME: temporary, until bakefile can reuse existing pch files -->
+ <if cond="FORMAT!='autoconf'">
+ <define>NOPCH</define>
+ </if>
+ </template>
+
+ <template id="wx_util_console" template="wx_util_b">
+ <app-type>console</app-type>
+ </template>
+
+ <template id="wx_sample" template="wx_util">
+ <if cond="FORMAT=='autoconf'">
+ <wx-mac-app-bundle/>
+ <ldflags>$(SAMPLES_RPATH_FLAG)</ldflags>
+ <__command>$(LF)$(SAMPLES_RPATH_POSTLINK)</__command>
+ </if>
+ </template>
+ <template id="wx_sample_console" template="wx_util_console">
+ <if cond="FORMAT=='autoconf'">
+ <ldflags>$(SAMPLES_RPATH_FLAG)</ldflags>
+ <__command>$(LF)$(SAMPLES_RPATH_POSTLINK)</__command>
+ </if>
</template>
+ <template id="wx_test_console" template="wx_sample_console">
+ <cppflags>$(CPPUNIT_CFLAGS)</cppflags>
+ <ldflags>$(CPPUNIT_LIBS)</ldflags>
+ </template>
+
<!-- =============================================================== -->
<!-- Support for samples data files: -->
<dstdir>$(BUILDDIR)</dstdir>
<srcdir>$(SRCDIR)</srcdir>
</template>
+
+ <!--
+ VS - FIXME:
+ Don't clean the files because it would wipe out sources files if
+ BUILDDIR==SRCDIR. This is same behaviour as in the old build system,
+ but it would be better to delete the files during "make clean" if
+ BUILDDIR!=SRCDIR.
+
<define-tag name="files">
<clean-files>
$(' '.join(['$(BUILDDIR)$(DIRSEP)%s'%x for x in value.split()]))
</clean-files>
</define-tag>
+ -->
</define-rule>
+
+
+ <!-- =============================================================== -->
+ <!-- Misc platform specialities: -->
+ <!-- =============================================================== -->
+
+ <if cond="FORMAT=='autoconf'">
+ <include file="mac_bundles.bkl"/>
+
+ <!--
+ A hack to include precompiled OS/2 resource file in apps instead of
+ compiling it from .rc file (gcc on OS/2 doesn't ship with resource
+ compiler):
+ -->
+ <define-tag name="wx-os2-lib-resource" rules="exe">
+ <set var="os2_lib_res">
+ <if cond="PLATFORM_OS2=='1'">
+ $(TOP_SRCDIR)include/wx/os2/wx.res
+ </if>
+ </set>
+ <set var="__objects" append="1">$(os2_lib_res)</set>
+ </define-tag>
+ </if>
+
</makefile>