#include "wx/window.h"
#include "wx/log.h"
+#include "wx/cocoa/autorelease.h"
+
#import <Appkit/NSView.h>
+#import <AppKit/NSEvent.h>
// normally the base classes aren't included, but wxWindow is special
#ifdef __WXUNIVERSAL__
m_cocoaNSView = NULL;
m_dummyNSView = NULL;
m_isBeingDeleted = FALSE;
+ m_isInPaint = FALSE;
}
// Constructor
// Destructor
wxWindow::~wxWindow()
{
+ wxAutoNSAutoreleasePool pool;
DestroyChildren();
if(m_parent)
{
bool need_debug = cocoaNSView || m_cocoaNSView;
if(need_debug) wxLogDebug("wxWindowCocoa=%p::SetNSView [m_cocoaNSView=%p retainCount]=%d",this,m_cocoaNSView,[m_cocoaNSView retainCount]);
- if(m_cocoaNSView)
- DisassociateNSView(m_cocoaNSView);
+ DisassociateNSView(m_cocoaNSView);
[cocoaNSView retain];
[m_cocoaNSView release];
m_cocoaNSView = cocoaNSView;
- if(m_cocoaNSView)
- AssociateNSView(m_cocoaNSView);
+ AssociateNSView(m_cocoaNSView);
if(need_debug) wxLogDebug("wxWindowCocoa=%p::SetNSView [cocoaNSView=%p retainCount]=%d",this,cocoaNSView,[cocoaNSView retainCount]);
}
bool wxWindowCocoa::Cocoa_drawRect(const NSRect &rect)
{
wxLogDebug("Cocoa_drawRect");
+ // Recursion can happen if the event loop runs from within the paint
+ // handler. For instance, if an assertion dialog is shown.
+ // FIXME: This seems less than ideal.
+ if(m_isInPaint)
+ {
+ wxLogDebug("Paint event recursion!");
+ return false;
+ }
//FIXME: should probably turn that rect into the update region
+ m_isInPaint = TRUE;
wxPaintEvent event(m_windowId);
event.SetEventObject(this);
+ bool ret = GetEventHandler()->ProcessEvent(event);
+ m_isInPaint = FALSE;
+ return ret;
+}
+
+void wxWindowCocoa::InitMouseEvent(wxMouseEvent& event, WX_NSEvent cocoaEvent)
+{
+ NSView *nsview = m_dummyNSView?m_dummyNSView:m_cocoaNSView;
+ wxASSERT_MSG([nsview window]==[cocoaEvent window],"Mouse event for different NSWindow");
+ NSPoint cocoaPoint = [nsview convertPoint:[(NSEvent*)cocoaEvent locationInWindow] fromView:nil];
+ NSRect cocoaRect = [nsview frame];
+ const wxPoint &clientorigin = GetClientAreaOrigin();
+ event.m_x = (wxCoord)cocoaPoint.x - clientorigin.x;
+ event.m_y = (wxCoord)(cocoaRect.size.height - cocoaPoint.y) - clientorigin.y;
+
+ event.m_shiftDown = [cocoaEvent modifierFlags] & NSShiftKeyMask;
+ event.m_controlDown = [cocoaEvent modifierFlags] & NSControlKeyMask;
+ event.m_altDown = [cocoaEvent modifierFlags] & NSAlternateKeyMask;
+ event.m_metaDown = [cocoaEvent modifierFlags] & NSCommandKeyMask;
+
+ // TODO: set timestamp?
+ event.SetEventObject(this);
+ event.SetId(GetId());
+}
+
+bool wxWindowCocoa::Cocoa_mouseMoved(WX_NSEvent theEvent)
+{
+ wxMouseEvent event(wxEVT_MOTION);
+ InitMouseEvent(event,theEvent);
+ wxLogDebug("Mouse Drag @%d,%d",event.m_x,event.m_y);
+ return GetEventHandler()->ProcessEvent(event);
+}
+
+bool wxWindowCocoa::Cocoa_mouseEntered(WX_NSEvent theEvent)
+{
+ return false;
+}
+
+bool wxWindowCocoa::Cocoa_mouseExited(WX_NSEvent theEvent)
+{
+ return false;
+}
+
+bool wxWindowCocoa::Cocoa_mouseDown(WX_NSEvent theEvent)
+{
+ wxMouseEvent event([theEvent clickCount]<2?wxEVT_LEFT_DOWN:wxEVT_LEFT_DCLICK);
+ InitMouseEvent(event,theEvent);
+ wxLogDebug("Mouse Down @%d,%d num clicks=%d",event.m_x,event.m_y,[theEvent clickCount]);
+ return GetEventHandler()->ProcessEvent(event);
+}
+
+bool wxWindowCocoa::Cocoa_mouseDragged(WX_NSEvent theEvent)
+{
+ wxMouseEvent event(wxEVT_MOTION);
+ InitMouseEvent(event,theEvent);
+ event.m_leftDown = true;
+ wxLogDebug("Mouse Drag @%d,%d",event.m_x,event.m_y);
return GetEventHandler()->ProcessEvent(event);
}
+bool wxWindowCocoa::Cocoa_mouseUp(WX_NSEvent theEvent)
+{
+ wxMouseEvent event(wxEVT_LEFT_UP);
+ InitMouseEvent(event,theEvent);
+ wxLogDebug("Mouse Up @%d,%d",event.m_x,event.m_y);
+ return GetEventHandler()->ProcessEvent(event);
+}
+
+bool wxWindowCocoa::Cocoa_rightMouseDown(WX_NSEvent theEvent)
+{
+ return false;
+}
+
+bool wxWindowCocoa::Cocoa_rightMouseDragged(WX_NSEvent theEvent)
+{
+ return false;
+}
+
+bool wxWindowCocoa::Cocoa_rightMouseUp(WX_NSEvent theEvent)
+{
+ return false;
+}
+
+bool wxWindowCocoa::Cocoa_otherMouseDown(WX_NSEvent theEvent)
+{
+ return false;
+}
+
+bool wxWindowCocoa::Cocoa_otherMouseDragged(WX_NSEvent theEvent)
+{
+ return false;
+}
+
+bool wxWindowCocoa::Cocoa_otherMouseUp(WX_NSEvent theEvent)
+{
+ return false;
+}
+
void wxWindowCocoa::Cocoa_FrameChanged(void)
{
wxLogDebug("Cocoa_FrameChanged");
bool wxWindow::Show(bool show)
{
+ wxAutoNSAutoreleasePool pool;
// If the window is marked as visible, then it shouldn't have a dummy view
// If the window is marked hidden, then it should have a dummy view
wxASSERT_MSG( (m_isShown && !m_dummyNSView) || (!m_isShown && m_dummyNSView),"wxWindow: m_isShown does not agree with m_dummyNSView");
[m_cocoaNSView retain];
[[m_dummyNSView superview] replaceSubview:m_dummyNSView with:m_cocoaNSView];
// But since we also retained it ourselves
+ wxASSERT(![m_dummyNSView superview]);
[m_dummyNSView release];
m_dummyNSView = nil;
+ wxASSERT([m_cocoaNSView superview]);
}
else
{
// NOTE: replaceSubView will cause m_cocaNSView to be released
[[m_cocoaNSView superview] replaceSubview:m_cocoaNSView with:m_dummyNSView];
// m_coocaNSView is now only retained by us
+ wxASSERT([m_dummyNSView superview]);
+ wxASSERT(![m_cocoaNSView superview]);
}
m_isShown = show;
return true;
// Raise the window to the top of the Z order
void wxWindow::Raise()
{
- // TODO
+ wxAutoNSAutoreleasePool pool;
+ NSView *nsview = m_dummyNSView?m_dummyNSView:m_cocoaNSView;
+ NSView *superview = [nsview superview];
+ [nsview retain];
+ [nsview removeFromSuperview];
+ [superview addSubview:nsview];
}
// Lower the window to the bottom of the Z order