struct ClassRegInfo
{
// the base name of the class: this is used to construct the unique name in
- // RegisterClassWithUniqueNames()
+ // wxApp::GetRegisteredClassName()
wxString basename;
// the name of the registered class with and without CS_[HV]REDRAW styles
return new ChildWaitLoopData(wd, winActive);
}
-void wxGUIAppTraits::AlwaysYield()
-{
- wxYield();
-}
-
void wxGUIAppTraits::AfterChildWaitLoop(void *dataOrig)
{
wxEndBusyCursor();