wxGUIEventLoop::~wxGUIEventLoop()
{
- wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
+ wxASSERT_MSG( !m_impl, wxT("should have been deleted in Run()") );
}
//////////////////////////////////////////////////////////////////////////////
int wxGUIEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
- wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
+ wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") );
// SendIdleMessage() and Dispatch() below may throw so the code here should
// be exception-safe, hence we must use local objects for all actions we
void wxGUIEventLoop::Exit(int rc)
{
- wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
+ wxCHECK_RET( IsRunning(), wxT("can't call Exit() if not running") );
m_impl->SetExitCode(rc);
bool wxGUIEventLoop::Dispatch()
{
- wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") );
+ wxCHECK_MSG( IsRunning(), false, wxT("can't call Dispatch() if not running") );
QMSG msg;
BOOL bRc = ::WinGetMsg(vHabmain, &msg, (HWND) NULL, 0, 0);
// If they are pending events, we must process them.
//
if (wxTheApp)
+ {
wxTheApp->ProcessPendingEvents();
-
- HandleSockets();
+ wxTheApp->HandleSockets();
+ }
//
// Let the logs be flashed again