+// do the window-specific processing after processing the update event
+void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
+{
+ if ( event.GetSetEnabled() )
+ Enable(event.GetEnabled());
+
+ if ( event.GetSetText() )
+ {
+ if ( event.GetText() != GetTitle() )
+ SetTitle(event.GetText());
+ }
+}
+
+void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags))
+{
+ // it's probably better than do nothing, isn't it?
+ Raise();
+}
+