:param srcPtMask: Source position on the mask.
",
BlitPointSize);
+
+
+ DocDeclStr(
+ bool , StretchBlit(wxCoord dstX, wxCoord dstY,
+ wxCoord dstWidth, wxCoord dstHeight,
+ wxDC *source,
+ wxCoord srcX, wxCoord srcY,
+ wxCoord srcWidth, wxCoord srcHeight,
+ int rop = wxCOPY, bool useMask = false,
+ wxCoord srcMaskX = wxDefaultCoord,
+ wxCoord srcMaskY = wxDefaultCoord),
+ "Copy from a source DC to this DC, specifying the destination
+coordinates, destination size, source DC, source coordinates, size of
+source area to copy, logical function, whether to use a bitmap mask,
+and mask source position.", "
+
+ :param xdest: Destination device context x position.
+ :param ydest: Destination device context y position.
+ :param dstWidth: Width of destination area.
+ :param dstHeight: Height of destination area.
+ :param source: Source device context.
+ :param xsrc: Source device context x position.
+ :param ysrc: Source device context y position.
+ :param srcWidth: Width of source area to be copied.
+ :param srcHeight: Height of source area to be copied.
+ :param logicalFunc: Logical function to use: see `SetLogicalFunction`.
+ :param useMask: If true, StretchBlit does a transparent blit using
+ the mask that is associated with the bitmap selected
+ into the source device context.
+ :param xsrcMask: Source x position on the mask. If both xsrcMask and
+ ysrcMask are -1, xsrc and ysrc will be assumed for
+ the mask source position. Currently only implemented
+ on Windows.
+ :param ysrcMask: Source y position on the mask.
+");
+
+
+
+ DocDeclStrName(
+ bool , StretchBlit(const wxPoint& dstPt, const wxSize& dstSize,
+ wxDC *source, const wxPoint& srcPt, const wxSize& srcSize,
+ int rop = wxCOPY, bool useMask = false,
+ const wxPoint& srcMaskPt = wxDefaultPosition),
+ "Copy from a source DC to this DC, specifying the destination
+coordinates, destination size, source DC, source coordinates, size of
+source area to copy, logical function, whether to use a bitmap mask,
+and mask source position. This version is the same as `StretchBlit`
+except `wx.Point` and `wx.Size` objects are used instead of individual
+position and size components.", "",
+ StretchBlitPointSize);
+
+
+
+ DocDeclStr(
+ wxBitmap , GetAsBitmap(const wxRect *subrect = NULL) const,
+ "", "");
+
DocStr(
void, GetMultiLineTextExtent(const wxString& text,
wxCoord *OUTPUT, wxCoord *OUTPUT, wxCoord *OUTPUT,
wxFont *font = NULL),
- "GetMultiLineTextExtent(wxString string, Font font=None) ->\n (width, height, descent, externalLeading)",
- "Get the width, height, decent and leading of the text using the
+ "GetMultiLineTextExtent(wxString string, Font font=None) ->\n (width, height, lineHeight)",
+ "Get the width, height, and line height of the text using the
current or specified font. Works for single as well as multi-line
strings.", "");
DocDeclStr(
virtual wxSize , GetPPI() const,
- "Resolution in Pixels per inch", "");
+ "Resolution in pixels per inch", "");
DocDeclStr(
- virtual bool , Ok() const,
+ virtual bool , IsOk() const,
"Returns true if the DC is ok to use.", "");
+ %pythoncode { Ok = IsOk }
// See below for implementation
}
- %pythoncode { def __nonzero__(self): return self.Ok() };
+ %pythoncode { def __nonzero__(self): return self.IsOk() };
+
+
+ // RTL related functions
+ // ---------------------
+ DocDeclStr(
+ virtual wxLayoutDirection , GetLayoutDirection() const,
+ "Get the layout direction (LTR or RTL)_ for this dc. On platforms
+where RTL layout is supported, the return value will either be
+``wx.Layout_LeftToRight`` or ``wx.Layout_RightToLeft``.
+``wx.Layout_Default`` is returned if layout direction is not
+supported.", "");
+
+ DocDeclStr(
+ virtual void , SetLayoutDirection(wxLayoutDirection dir),
+ "Change the layout direction for this dc.", "");
+
+
+
#ifdef __WXMSW__
long GetHDC();
return self._DrawTextList(textList, coords, foregrounds, backgrounds)
}
+ %property(Background, GetBackground, SetBackground, doc="See `GetBackground` and `SetBackground`");
+ %property(BackgroundMode, GetBackgroundMode, SetBackgroundMode, doc="See `GetBackgroundMode` and `SetBackgroundMode`");
+ %property(BoundingBox, GetBoundingBox, doc="See `GetBoundingBox`");
+ %property(Brush, GetBrush, SetBrush, doc="See `GetBrush` and `SetBrush`");
+ %property(CharHeight, GetCharHeight, doc="See `GetCharHeight`");
+ %property(CharWidth, GetCharWidth, doc="See `GetCharWidth`");
+ %property(ClippingBox, GetClippingBox, doc="See `GetClippingBox`");
+ %property(ClippingRect, GetClippingRect, SetClippingRect, doc="See `GetClippingRect` and `SetClippingRect`");
+ %property(Depth, GetDepth, doc="See `GetDepth`");
+ %property(DeviceOrigin, GetDeviceOrigin, SetDeviceOrigin, doc="See `GetDeviceOrigin` and `SetDeviceOrigin`");
+ %property(Font, GetFont, SetFont, doc="See `GetFont` and `SetFont`");
+ %property(FullTextExtent, GetFullTextExtent, doc="See `GetFullTextExtent`");
+ %property(LogicalFunction, GetLogicalFunction, SetLogicalFunction, doc="See `GetLogicalFunction` and `SetLogicalFunction`");
+ %property(LogicalOrigin, GetLogicalOrigin, SetLogicalOrigin, doc="See `GetLogicalOrigin` and `SetLogicalOrigin`");
+ %property(LogicalScale, GetLogicalScale, SetLogicalScale, doc="See `GetLogicalScale` and `SetLogicalScale`");
+ %property(MapMode, GetMapMode, SetMapMode, doc="See `GetMapMode` and `SetMapMode`");
+ %property(MultiLineTextExtent, GetMultiLineTextExtent, doc="See `GetMultiLineTextExtent`");
+ %property(Optimization, GetOptimization, SetOptimization, doc="See `GetOptimization` and `SetOptimization`");
+ %property(PPI, GetPPI, doc="See `GetPPI`");
+ %property(PartialTextExtents, GetPartialTextExtents, doc="See `GetPartialTextExtents`");
+ %property(Pen, GetPen, SetPen, doc="See `GetPen` and `SetPen`");
+ %property(Pixel, GetPixel, doc="See `GetPixel`");
+ %property(PixelPoint, GetPixelPoint, doc="See `GetPixelPoint`");
+ %property(Size, GetSize, doc="See `GetSize`");
+ %property(SizeMM, GetSizeMM, doc="See `GetSizeMM`");
+ %property(TextBackground, GetTextBackground, SetTextBackground, doc="See `GetTextBackground` and `SetTextBackground`");
+ %property(TextExtent, GetTextExtent, doc="See `GetTextExtent`");
+ %property(TextForeground, GetTextForeground, SetTextForeground, doc="See `GetTextForeground` and `SetTextForeground`");
+ %property(UserScale, GetUserScale, SetUserScale, doc="See `GetUserScale` and `SetUserScale`");
+
+ %property(LayoutDirection, GetLayoutDirection, SetLayoutDirection);
};
%}
+//---------------------------------------------------------------------------
+%newgroup
+
+DocStr(wxDCTextColourChanger,
+"wx.DCTextColourChanger can be used to temporarily change the DC text
+colour and restore it automatically when the object goes out of scope", "");
+
+class wxDCTextColourChanger
+{
+public:
+ wxDCTextColourChanger(wxDC& dc, const wxColour& col);
+ ~wxDCTextColourChanger();
+};
+
+
+DocStr(wxDCPenChanger,
+"wx.DCPenChanger can be used to temporarily change the DC pen and
+restore it automatically when the object goes out of scope", "");
+
+class wxDCPenChanger
+{
+public:
+ wxDCPenChanger(wxDC& dc, const wxPen& pen);
+ ~wxDCPenChanger();
+};
+
+
+
+DocStr(wxDCBrushChanger,
+"wx.DCBrushChanger can be used to temporarily change the DC brush and
+restore it automatically when the object goes out of scope", "");
+
+class wxDCBrushChanger
+{
+public:
+ wxDCBrushChanger(wxDC& dc, const wxBrush& brush);
+ ~wxDCBrushChanger();
+};
+
+
+DocStr(wxDCClipper,
+"wx.wxDCClipper sets the DC's clipping region when it is constructed,
+and then automatically destroys the clipping region when the clipper
+goes out of scope.", "");
+
+class wxDCClipper
+{
+public:
+ %nokwargs wxDCClipper;
+ wxDCClipper(wxDC& dc, const wxRegion& r);
+ wxDCClipper(wxDC& dc, const wxRect& r);
+ wxDCClipper(wxDC& dc, wxCoord x, wxCoord y, wxCoord w, wxCoord h);
+ ~wxDCClipper();
+};
+
+
+
+
+//---------------------------------------------------------------------------
+%newgroup
+
+MustHaveApp(wxScreenDC);
+
+DocStr(wxScreenDC,
+"A wxScreenDC can be used to paint anywhere on the screen. This should
+normally be constructed as a temporary stack object; don't store a
+wxScreenDC object.
+", "");
+class wxScreenDC : public wxDC {
+public:
+ wxScreenDC();
+
+ DocDeclStrName(
+ bool , StartDrawingOnTop(wxWindow* window),
+ "Specify that the area of the screen to be drawn upon coincides with
+the given window.
+
+:see: `EndDrawingOnTop`", "",
+ StartDrawingOnTopWin);
+
+
+ DocDeclStr(
+ bool , StartDrawingOnTop(wxRect* rect = NULL),
+ "Specify that the area is the given rectangle, or the whole screen if
+``None`` is passed.
+
+:see: `EndDrawingOnTop`", "");
+
+
+ DocDeclStr(
+ bool , EndDrawingOnTop(),
+ "Use this in conjunction with `StartDrawingOnTop` or
+`StartDrawingOnTopWin` to ensure that drawing to the screen occurs on
+top of existing windows. Without this, some window systems (such as X)
+only allow drawing to take place underneath other windows.
+
+You might use this pair of functions when implementing a drag feature,
+for example as in the `wx.SplitterWindow` implementation.
+
+These functions are probably obsolete since the X implementations
+allow drawing directly on the screen now. However, the fact that this
+function allows the screen to be refreshed afterwards may be useful
+to some applications.", "");
+
+};
+
+//---------------------------------------------------------------------------
+%newgroup
+
+MustHaveApp(wxWindowDC);
+
+DocStr(wxWindowDC,
+ "A wx.WindowDC must be constructed if an application wishes to paint on
+the whole area of a window (client and decorations). This should
+normally be constructed as a temporary stack object; don't store a
+wx.WindowDC object.","");
+class wxWindowDC : public wxDC {
+public:
+ DocCtorStr(
+ wxWindowDC(wxWindow* win),
+ "Constructor. Pass the window on which you wish to paint.","");
+};
+
+//---------------------------------------------------------------------------
+%newgroup
+
+MustHaveApp(wxClientDC);
+
+DocStr(wxClientDC,
+"A wx.ClientDC must be constructed if an application wishes to paint on
+the client area of a window from outside an EVT_PAINT event. This should
+normally be constructed as a temporary stack object; don't store a
+wx.ClientDC object long term.
+
+To draw on a window from within an EVT_PAINT handler, construct a
+`wx.PaintDC` object.
+
+To draw on the whole window including decorations, construct a
+`wx.WindowDC` object (Windows only).
+", "");
+class wxClientDC : public wxWindowDC {
+public:
+ DocCtorStr(
+ wxClientDC(wxWindow* win),
+ "Constructor. Pass the window on which you wish to paint.", "");
+};
+
+//---------------------------------------------------------------------------
+%newgroup
+
+MustHaveApp(wxPaintDC);
+
+DocStr(wxPaintDC,
+"A wx.PaintDC must be constructed if an application wishes to paint on
+the client area of a window from within an EVT_PAINT event
+handler. This should normally be constructed as a temporary stack
+object; don't store a wx.PaintDC object. If you have an EVT_PAINT
+handler, you **must** create a wx.PaintDC object within it even if you
+don't actually use it.
+
+Using wx.PaintDC within EVT_PAINT handlers is important because it
+automatically sets the clipping area to the damaged area of the
+window. Attempts to draw outside this area do not appear.
+
+To draw on a window from outside EVT_PAINT handlers, construct a
+`wx.ClientDC` object.
+","");
+class wxPaintDC : public wxClientDC {
+public:
+ DocCtorStr(
+ wxPaintDC(wxWindow* win),
+ "Constructor. Pass the window on which you wish to paint.", "");
+};
+
+
+
//---------------------------------------------------------------------------
%newgroup
dc = wx.MemoryDC()
dc.SelectObject(bitmap)
- # draw on the dc usign any of the Draw methods
+ # draw on the dc using any of the Draw methods
dc.SelectObject(wx.NullBitmap)
# the bitmap now contains wahtever was drawn upon it
of it) before a bitmap can be reselected into another memory DC.
", "");
-class wxMemoryDC : public wxDC {
+class wxMemoryDC : public wxWindowDC {
public:
DocCtorStr(
- wxMemoryDC(),
+ wxMemoryDC(wxBitmap& bitmap = wxNullBitmap),
"Constructs a new memory device context.
Use the Ok member to test whether the constructor was successful in
-creating a usable device context. Don't forget to select a bitmap into
-the DC before drawing on it.", "
+creating a usable device context. If a bitmap is not given to this
+constructor then don't forget to select a bitmap into the DC before
+drawing on it.", "
:see: `MemoryDCFromDC`");
DocDeclStr(
- void , SelectObject(const wxBitmap& bitmap),
+ void , SelectObject(wxBitmap& bitmap),
"Selects the bitmap into the device context, to use as the memory
bitmap. Selecting the bitmap into a memory DC allows you to draw into
the DC, and therefore the bitmap, and also to use Blit to copy the
`wx.Bitmap`) the current bitmap is selected out of the device context,
and the original bitmap restored, allowing the current bitmap to be
destroyed safely.", "");
+
+
+ DocDeclStr(
+ void , SelectObjectAsSource(const wxBitmap& bmp),
+ "", "");
+
};
+
//---------------------------------------------------------------------------
%newgroup
enum {
wxBUFFER_VIRTUAL_AREA,
- wxBUFFER_CLIENT_AREA
+ wxBUFFER_CLIENT_AREA,
+ wxBUFFER_USES_SHARED_BUFFER
};
MustHaveApp(wxBufferedDC);
"This simple class provides a simple way to avoid flicker: when drawing
on it, everything is in fact first drawn on an in-memory buffer (a
`wx.Bitmap`) and then copied to the screen only once, when this object
-is destroyed.
+is destroyed. You can either provide a buffer bitmap yourself, and
+reuse it the next time something needs painted, or you can let the
+buffered DC create and provide a buffer bitmap itself.
+
+Buffered DCs can be used in the same way as any other device context.
+wx.BufferedDC itself typically replaces `wx.ClientDC`, if you want to
+use it in your EVT_PAINT handler, you should look at
+`wx.BufferedPaintDC`. You can also use a wx.BufferedDC without
+providing a target DC. In this case the operations done on the dc
+will only be written to the buffer bitmap and *not* to any window, so
+you will want to have provided the buffer bitmap and then reuse it
+when it needs painted to the window.
+
+Please note that GTK+ 2.0 and OS X provide double buffering themselves
+natively. You may want to use `wx.Window.IsDoubleBuffered` to
+determine whether you need to use buffering or not, or use
+`wx.AutoBufferedPaintDC` to avoid needless double buffering on systems
+that already do it automatically.
+
-It can be used in the same way as any other device
-context. wx.BufferedDC itself typically replaces `wx.ClientDC`, if you
-want to use it in your EVT_PAINT handler, you should look at
-`wx.BufferedPaintDC`.
", "");
class wxBufferedDC : public wxMemoryDC
{
public:
- %pythonAppend wxBufferedDC
- "self.__dc = args[0] # save a ref so the other dc will not be deleted before self";
-
- %nokwargs wxBufferedDC;
DocStr(
wxBufferedDC,
intended to cover the entire virtual size of a `wx.ScrolledWindow` or
if it only covers the client area. Acceptable values are
``wx.BUFFER_VIRTUAL_AREA`` and ``wx.BUFFER_CLIENT_AREA``.
-
");
+
+ %nokwargs wxBufferedDC;
+ %pythonAppend wxBufferedDC
+"# save a ref so the other dc will not be deleted before self
+ self.__dc = args[0]
+ # also save a ref to the bitmap
+ if len(args) > 1: self.__bmp = args[1]
+";
+
wxBufferedDC( wxDC* dc,
- const wxBitmap& buffer=wxNullBitmap,
+ wxBitmap& buffer=wxNullBitmap,
int style = wxBUFFER_CLIENT_AREA );
wxBufferedDC( wxDC* dc,
const wxSize& area,
int style = wxBUFFER_CLIENT_AREA );
+// wxBufferedDC(wxWindow* win,
+// wxDC *dc,
+// const wxSize &area,
+// int style = wxBUFFER_CLIENT_AREA);
+
DocCtorStr(
~wxBufferedDC(),
"Blits the buffer to the dc, and detaches the dc from the buffer (so it
can be effectively used once only). This is usually only called in
the destructor.", "");
-
+
+ // Set and get the style
+ void SetStyle(int style);
+ int GetStyle() const;
};
dc = wx.BufferedPaintDC(self, self.buffer)
-
-
", "");
class wxBufferedPaintDC : public wxBufferedDC
{
public:
+ %pythonAppend wxBufferedPaintDC "if len(args) > 1: self.__bmp = args[1]";
+
DocCtorStr(
wxBufferedPaintDC( wxWindow *window,
- const wxBitmap &buffer = wxNullBitmap,
+ wxBitmap &buffer = wxNullBitmap,
int style = wxBUFFER_CLIENT_AREA),
"Create a buffered paint DC. As with `wx.BufferedDC`, you may either
provide the bitmap to be used for buffering or let this object create
one internally (in the latter case, the size of the client part of the
-window is automatically used).
-
-", "");
+window is automatically used).", "");
};
-
//---------------------------------------------------------------------------
%newgroup
-MustHaveApp(wxScreenDC);
-
-DocStr(wxScreenDC,
-"A wxScreenDC can be used to paint anywhere on the screen. This should
-normally be constructed as a temporary stack object; don't store a
-wxScreenDC object.
+// Epydoc doesn't like this for some strange reason...
+// %pythoncode {
+// if 'wxMac' in wx.PlatformInfo or 'gtk2' in wx.PlatformInfo:
+// _AutoBufferedPaintDCBase = PaintDC
+// else:
+// _AutoBufferedPaintDCBase = BufferedPaintDC
+
+// class AutoBufferedPaintDC(_AutoBufferedPaintDCBase):
+// """
+// If the current platform double buffers by default then this DC is the
+// same as a plain `wx.PaintDC`, otherwise it is a `wx.BufferedPaintDC`.
+
+// :see: `wx.AutoBufferedPaintDCFactory`
+// """
+// def __init__(self, window):
+// _AutoBufferedPaintDCBase.__init__(self, window)
+// }
+
+
+DocStr(wxAutoBufferedPaintDC,
+"If the current platform double buffers by default then this DC is the
+same as a plain `wx.PaintDC`, otherwise it is a `wx.BufferedPaintDC`.
+
+:see: `wx.AutoBufferedPaintDCFactory`
", "");
-class wxScreenDC : public wxDC {
-public:
- wxScreenDC();
-
- DocDeclStrName(
- bool , StartDrawingOnTop(wxWindow* window),
- "Specify that the area of the screen to be drawn upon coincides with
-the given window.
-
-:see: `EndDrawingOnTop`", "",
- StartDrawingOnTopWin);
-
-
- DocDeclStr(
- bool , StartDrawingOnTop(wxRect* rect = NULL),
- "Specify that the area is the given rectangle, or the whole screen if
-``None`` is passed.
-
-:see: `EndDrawingOnTop`", "");
-
-
- DocDeclStr(
- bool , EndDrawingOnTop(),
- "Use this in conjunction with `StartDrawingOnTop` or
-`StartDrawingOnTopWin` to ensure that drawing to the screen occurs on
-top of existing windows. Without this, some window systems (such as X)
-only allow drawing to take place underneath other windows.
-
-You might use this pair of functions when implementing a drag feature,
-for example as in the `wx.SplitterWindow` implementation.
-
-These functions are probably obsolete since the X implementations
-allow drawing directly on the screen now. However, the fact that this
-function allows the screen to be refreshed afterwards may be useful
-to some applications.", "");
-
-};
-
-//---------------------------------------------------------------------------
-%newgroup
-
-MustHaveApp(wxClientDC);
-
-DocStr(wxClientDC,
-"A wx.ClientDC must be constructed if an application wishes to paint on
-the client area of a window from outside an EVT_PAINT event. This should
-normally be constructed as a temporary stack object; don't store a
-wx.ClientDC object long term.
-
-To draw on a window from within an EVT_PAINT handler, construct a
-`wx.PaintDC` object.
-To draw on the whole window including decorations, construct a
-`wx.WindowDC` object (Windows only).
-", "");
-class wxClientDC : public wxDC {
+class wxAutoBufferedPaintDC: public wxDC
+{
public:
- DocCtorStr(
- wxClientDC(wxWindow* win),
- "Constructor. Pass the window on which you wish to paint.", "");
+ wxAutoBufferedPaintDC(wxWindow* win);
};
-//---------------------------------------------------------------------------
-%newgroup
-
-MustHaveApp(wxPaintDC);
-
-DocStr(wxPaintDC,
-"A wx.PaintDC must be constructed if an application wishes to paint on
-the client area of a window from within an EVT_PAINT event
-handler. This should normally be constructed as a temporary stack
-object; don't store a wx.PaintDC object. If you have an EVT_PAINT
-handler, you **must** create a wx.PaintDC object within it even if you
-don't actually use it.
-
-Using wx.PaintDC within EVT_PAINT handlers is important because it
-automatically sets the clipping area to the damaged area of the
-window. Attempts to draw outside this area do not appear.
-
-To draw on a window from outside EVT_PAINT handlers, construct a
-`wx.ClientDC` object.
-","");
-class wxPaintDC : public wxDC {
-public:
- DocCtorStr(
- wxPaintDC(wxWindow* win),
- "Constructor. Pass the window on which you wish to paint.", "");
-};
-//---------------------------------------------------------------------------
-%newgroup
+%newobject wxAutoBufferedPaintDCFactory;
+DocDeclStr(
+ wxDC* , wxAutoBufferedPaintDCFactory(wxWindow* window),
+ "Checks if the window is natively double buffered and will return a
+`wx.PaintDC` if it is, a `wx.BufferedPaintDC` otherwise. The advantage of
+this function over `wx.AutoBufferedPaintDC` is that this function will check
+if the the specified window has double-buffering enabled rather than just
+going by platform defaults.", "");
-MustHaveApp(wxWindowDC);
-DocStr(wxWindowDC,
- "A wx.WindowDC must be constructed if an application wishes to paint on
-the whole area of a window (client and decorations). This should
-normally be constructed as a temporary stack object; don't store a
-wx.WindowDC object.","");
-class wxWindowDC : public wxDC {
-public:
- DocCtorStr(
- wxWindowDC(wxWindow* win),
- "Constructor. Pass the window on which you wish to paint.","");
-};
//---------------------------------------------------------------------------
%newgroup
DocDeclStr(
static int , GetResolution(),
"Return resolution used in PostScript output.", "");
+
+ %property(PrintData, GetPrintData, SetPrintData, doc="See `GetPrintData` and `SetPrintData`");
};
//---------------------------------------------------------------------------
wxMetaFile(const wxString& filename = wxPyEmptyString);
~wxMetaFile();
- bool Ok();
+ bool IsOk();
+ %pythoncode { Ok = IsOk }
bool SetClipboard(int width = 0, int height = 0);
wxSize GetSize();
const wxString& GetFileName() const;
#endif
- %pythoncode { def __nonzero__(self): return self.Ok() }
+ %pythoncode { def __nonzero__(self): return self.IsOk() }
};
// bool wxMakeMetaFilePlaceable(const wxString& filename,