// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef __LISTCTRLH_G__
-#define __LISTCTRLH_G__
-
-#include "wx/defs.h"
-#include "wx/object.h"
-#include "wx/imaglist.h"
-
-#include "wx/control.h"
-#include "wx/timer.h"
-#include "wx/dcclient.h"
-#include "wx/scrolwin.h"
-#include "wx/settings.h"
-#include "wx/listctrl.h"
+#ifndef _WX_GENERIC_LISTCTRL_H_
+#define _WX_GENERIC_LISTCTRL_H_
+
#include "wx/textctrl.h"
+class WXDLLIMPEXP_FWD_CORE wxImageList;
+
#if wxUSE_DRAG_AND_DROP
-class WXDLLEXPORT wxDropTarget;
+class WXDLLIMPEXP_FWD_CORE wxDropTarget;
#endif
// ----------------------------------------------------------------------------
// internal classes
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxListHeaderData;
-class WXDLLEXPORT wxListItemData;
-
-class WXDLLEXPORT wxListHeaderWindow;
-class WXDLLEXPORT wxListMainWindow;
-
-class WXDLLEXPORT wxListRenameTimer;
-class WXDLLEXPORT wxListTextCtrl;
+class WXDLLIMPEXP_FWD_CORE wxListHeaderWindow;
+class WXDLLIMPEXP_FWD_CORE wxListMainWindow;
//-----------------------------------------------------------------------------
// wxListCtrl
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxGenericListCtrl: public wxControl
+class WXDLLIMPEXP_CORE wxGenericListCtrl: public wxControl
{
public:
wxString GetItemText( long item ) const;
void SetItemText( long item, const wxString& str );
wxUIntPtr GetItemData( long item ) const;
- bool SetItemData( long item, long data );
+ bool SetItemPtrData(long item, wxUIntPtr data);
+ bool SetItemData(long item, long data) { return SetItemPtrData(item, data); }
bool GetItemRect( long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS ) const;
bool GetItemPosition( long item, wxPoint& pos ) const;
bool SetItemPosition( long item, const wxPoint& pos ); // not supported in wxGLC
virtual void Refresh(bool eraseBackground = true,
const wxRect *rect = NULL);
- virtual void Freeze();
- virtual void Thaw();
-
virtual bool SetBackgroundColour( const wxColour &colour );
virtual bool SetForegroundColour( const wxColour &colour );
virtual wxColour GetBackgroundColour() const;
virtual bool SetFont( const wxFont &font );
virtual bool SetCursor( const wxCursor &cursor );
+ virtual int GetScrollPos(int orient) const;
+ virtual void SetScrollPos(int orient, int pos, bool refresh = true);
+
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
virtual wxDropTarget *GetDropTarget() const;
virtual wxListItemAttr *OnGetItemAttr(long item) const;
// it calls our OnGetXXX() functions
- friend class WXDLLEXPORT wxListMainWindow;
+ friend class WXDLLIMPEXP_FWD_CORE wxListMainWindow;
private:
// create the header window
DECLARE_DYNAMIC_CLASS(wxGenericListCtrl)
};
-#if (!defined(__WXMSW__) || defined(__WXUNIVERSAL__)) && !defined(__WXMAC__)
+#if (!defined(__WXMSW__) || defined(__WXUNIVERSAL__)) && (!defined(__WXMAC__) || defined(__WXUNIVERSAL__))
/*
* wxListCtrl has to be a real class or we have problems with
* the run-time information.
*/
-class WXDLLEXPORT wxListCtrl: public wxGenericListCtrl
+class WXDLLIMPEXP_CORE wxListCtrl: public wxGenericListCtrl
{
DECLARE_DYNAMIC_CLASS(wxListCtrl)
};
#endif // !__WXMSW__ || __WXUNIVERSAL__
-#endif // __LISTCTRLH_G__
+#endif // _WX_GENERIC_LISTCTRL_H_