// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(wxDialogBase, wxTopLevelWindow)
+ EVT_BUTTON(wxID_ANY, wxDialogBase::OnButton)
+
+ EVT_CLOSE(wxDialogBase::OnCloseWindow)
+
+ EVT_CHAR_HOOK(wxDialogBase::OnCharHook)
+
WX_EVENT_TABLE_CONTROL_CONTAINER(wxDialogBase)
END_EVENT_TABLE()
#endif // wxUSE_STATTEXT
-wxSizer *wxDialogBase::CreateButtonSizer( long flags, bool separated, wxCoord distance )
+wxSizer *wxDialogBase::CreateButtonSizer(long flags)
{
-#ifdef __SMARTPHONE__
- wxUnusedVar(separated);
- wxUnusedVar(distance);
+ wxSizer *sizer = NULL;
+#ifdef __SMARTPHONE__
wxDialog* dialog = (wxDialog*) this;
- if (flags & wxOK){
+ if ( flags & wxOK )
dialog->SetLeftMenu(wxID_OK);
- }
- if (flags & wxCANCEL){
+ if ( flags & wxCANCEL )
dialog->SetRightMenu(wxID_CANCEL);
- }
- if (flags & wxYES){
+ if ( flags & wxYES )
dialog->SetLeftMenu(wxID_YES);
- }
-
- if (flags & wxNO){
- dialog->SetLeftMenu(wxID_NO);
- }
- wxBoxSizer* sizer = new wxBoxSizer(wxHORIZONTAL);
- return sizer;
+ if ( flags & wxNO )
+ dialog->SetRightMenu(wxID_NO);
#else // !__SMARTPHONE__
+#if wxUSE_BUTTON
+
#ifdef __POCKETPC__
- // PocketPC guidelines recommend for Ok/Cancel dialogs to use
- // OK button located inside caption bar and implement Cancel functionality
- // through Undo outside dialog. As native behaviour this will be default
- // here but can be easily replaced with real wxButtons
- // with "wince.dialog.real-ok-cancel" option set to 1
- if ( ((flags & ~(wxCANCEL|wxNO_DEFAULT))== wxOK) &&
- (wxSystemOptions::GetOptionInt(wxT("wince.dialog.real-ok-cancel"))==0)
- )
+ // PocketPC guidelines recommend for Ok/Cancel dialogs to use OK button
+ // located inside caption bar and implement Cancel functionality through
+ // Undo outside dialog. As native behaviour this will be default here but
+ // can be replaced with real wxButtons by setting the option below to 1
+ if ( (flags & ~(wxCANCEL|wxNO_DEFAULT)) != wxOK ||
+ wxSystemOptions::GetOptionInt(wxT("wince.dialog.real-ok-cancel")) )
+#endif // __POCKETPC__
{
- wxBoxSizer* sizer = new wxBoxSizer(wxHORIZONTAL);
- return sizer;
+ sizer = CreateStdDialogButtonSizer(flags);
}
-#endif // __POCKETPC__
-
-#if wxUSE_BUTTON
-
- wxSizer* buttonSizer = CreateStdDialogButtonSizer( flags );
-
- // Mac Human Interface Guidelines recommend not to use static lines as grouping elements
-#if wxUSE_STATLINE && !defined(__WXMAC__)
- if(!separated)
- return buttonSizer;
-
- wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
- topsizer->Add( new wxStaticLine( this, wxID_ANY ), 0, wxEXPAND | wxBOTTOM, distance );
- topsizer->Add( buttonSizer, 0, wxEXPAND );
- return topsizer;
+#endif // wxUSE_BUTTON
-#else // !wxUSE_STATLINE
+#endif // __SMARTPHONE__/!__SMARTPHONE__
- wxUnusedVar(separated);
- wxUnusedVar(distance);
- return buttonSizer;
+ return sizer;
+}
-#endif // wxUSE_STATLINE/!wxUSE_STATLINE
+wxSizer *wxDialogBase::CreateSeparatedButtonSizer(long flags)
+{
+ wxSizer *sizer = CreateButtonSizer(flags);
+ if ( !sizer )
+ return NULL;
-#else // !wxUSE_BUTTON
+ // Mac Human Interface Guidelines recommend not to use static lines as
+ // grouping elements
+#if wxUSE_STATLINE && !defined(__WXMAC__)
+ wxBoxSizer *topsizer = new wxBoxSizer(wxVERTICAL);
+ topsizer->Add(new wxStaticLine(this),
+ wxSizerFlags().Expand().DoubleBorder(wxBOTTOM));
+ topsizer->Add(sizer, wxSizerFlags().Expand());
+ sizer = topsizer;
+#endif // wxUSE_STATLINE
- wxUnusedVar(separated);
- wxUnusedVar(distance);
- wxBoxSizer* sizer = new wxBoxSizer(wxHORIZONTAL);
return sizer;
-
-#endif // wxUSE_BUTTON/!wxUSE_BUTTON
-
-#endif // __SMARTPHONE__/!__SMARTPHONE__
}
#if wxUSE_BUTTON
wxButton *yes = NULL;
wxButton *no = NULL;
- if (flags & wxOK){
+ if (flags & wxOK)
+ {
ok = new wxButton(this, wxID_OK);
sizer->AddButton(ok);
}
- if (flags & wxCANCEL){
+ if (flags & wxCANCEL)
+ {
wxButton *cancel = new wxButton(this, wxID_CANCEL);
sizer->AddButton(cancel);
}
- if (flags & wxYES){
+ if (flags & wxYES)
+ {
yes = new wxButton(this, wxID_YES);
sizer->AddButton(yes);
}
- if (flags & wxNO){
+ if (flags & wxNO)
+ {
no = new wxButton(this, wxID_NO);
sizer->AddButton(no);
}
- if (flags & wxHELP){
+ if (flags & wxHELP)
+ {
wxButton *help = new wxButton(this, wxID_HELP);
sizer->AddButton(help);
}
}
#endif // wxUSE_BUTTON
+
+// ----------------------------------------------------------------------------
+// standard buttons handling
+// ----------------------------------------------------------------------------
+
+void wxDialogBase::EndDialog(int rc)
+{
+ if ( IsModal() )
+ EndModal(rc);
+ else
+ Hide();
+}
+
+void wxDialogBase::AcceptAndClose()
+{
+ if ( Validate() && TransferDataFromWindow() )
+ {
+ EndDialog(m_affirmativeId);
+ }
+}
+
+void wxDialogBase::SetAffirmativeId(int affirmativeId)
+{
+ m_affirmativeId = affirmativeId;
+}
+
+void wxDialogBase::SetEscapeId(int escapeId)
+{
+ m_escapeId = escapeId;
+}
+
+bool wxDialogBase::EmulateButtonClickIfPresent(int id)
+{
+#if wxUSE_BUTTON
+ wxButton *btn = wxDynamicCast(FindWindow(id), wxButton);
+
+ if ( !btn || !btn->IsEnabled() || !btn->IsShown() )
+ return false;
+
+ wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, id);
+ event.SetEventObject(btn);
+ btn->GetEventHandler()->ProcessEvent(event);
+
+ return true;
+#else // !wxUSE_BUTTON
+ wxUnusedVar(id);
+ return false;
+#endif // wxUSE_BUTTON/!wxUSE_BUTTON
+}
+
+bool wxDialogBase::IsEscapeKey(const wxKeyEvent& event)
+{
+ // for most platforms, Esc key is used to close the dialogs
+ return event.GetKeyCode() == WXK_ESCAPE &&
+ event.GetModifiers() == wxMOD_NONE;
+}
+
+void wxDialogBase::OnCharHook(wxKeyEvent& event)
+{
+ if ( event.GetKeyCode() == WXK_ESCAPE )
+ {
+ int idCancel = GetEscapeId();
+ switch ( idCancel )
+ {
+ case wxID_NONE:
+ // don't handle Esc specially at all
+ break;
+
+ case wxID_ANY:
+ // this value is special: it means translate Esc to wxID_CANCEL
+ // but if there is no such button, then fall back to wxID_OK
+ if ( EmulateButtonClickIfPresent(wxID_CANCEL) )
+ return;
+ idCancel = GetAffirmativeId();
+ // fall through
+
+ default:
+ // translate Esc to button press for the button with given id
+ if ( EmulateButtonClickIfPresent(idCancel) )
+ return;
+ }
+ }
+
+ event.Skip();
+}
+
+void wxDialogBase::OnButton(wxCommandEvent& event)
+{
+ const int id = event.GetId();
+ if ( id == GetAffirmativeId() )
+ {
+ AcceptAndClose();
+ }
+ else if ( id == wxID_APPLY )
+ {
+ if ( Validate() )
+ TransferDataFromWindow();
+
+ // TODO: disable the Apply button until things change again
+ }
+ else if ( id == GetEscapeId() ||
+ (id == wxID_CANCEL && GetEscapeId() == wxID_ANY) )
+ {
+ EndDialog(wxID_CANCEL);
+ }
+ else // not a standard button
+ {
+ event.Skip();
+ }
+}
+
+// ----------------------------------------------------------------------------
+// other event handlers
+// ----------------------------------------------------------------------------
+
+void wxDialogBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
+{
+ // We'll send a Cancel message by default, which may close the dialog.
+ // Check for looping if the Cancel event handler calls Close().
+
+ // Note that if a cancel button and handler aren't present in the dialog,
+ // nothing will happen when you close the dialog via the window manager, or
+ // via Close(). We wouldn't want to destroy the dialog by default, since
+ // the dialog may have been created on the stack. However, this does mean
+ // that calling dialog->Close() won't delete the dialog unless the handler
+ // for wxID_CANCEL does so. So use Destroy() if you want to be sure to
+ // destroy the dialog. The default OnCancel (above) simply ends a modal
+ // dialog, and hides a modeless dialog.
+
+ // VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
+ // lists here? don't dare to change it now, but should be done later!
+ static wxList closing;
+
+ if ( closing.Member(this) )
+ return;
+
+ closing.Append(this);
+
+ wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
+ cancelEvent.SetEventObject( this );
+ GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
+
+ closing.DeleteObject(this);
+}
+
+void wxDialogBase::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
+{
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
+ Refresh();
+}