+#ifdef __WXMSW__
+ // set/get the item state.image (state == -1 means cycle to the next one)
+ void SetState(const wxTreeItemId& node, int state);
+ int GetState(const wxTreeItemId& node);
+#endif
+
+ static wxVisualAttributes
+ GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
+
+ void SetQuickBestSize(bool q);
+ bool GetQuickBestSize() const;