// Set the x, y scrolling increments.
void SetScrollRate( int xstep, int ystep );
- %feature("autodoc") GetScrollPixelsPerUnit
- "GetScrollPixelsPerUnit() -> (xUnit, yUnit)";
- %feature("docstring") GetScrollPixelsPerUnit "
- get the size of one logical unit in physical ones
- "
- virtual void GetScrollPixelsPerUnit(int *OUTPUT,
- int *OUTPUT) const;
+ DocDeclAStr(
+ virtual void, GetScrollPixelsPerUnit(int *OUTPUT, int *OUTPUT) const,
+ "GetScrollPixelsPerUnit() -> (xUnit, yUnit)",
+ "Get the size of one logical unit in physical units.");
// Enable/disable Windows scrolling in either direction. If True, wxWindows
// scrolls the canvas and only a bit of the canvas is invalidated; no
// actually scroll a non-constant distance
virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
- // Get the view start
- virtual void GetViewStart(int *OUTPUT, int *OUTPUT) const;
+ DocDeclAStr(
+ virtual void, GetViewStart(int *OUTPUT, int *OUTPUT) const,
+ "GetViewStart() -> (x,y)",
+ "Get the view start");
+
// Set the scale factor, used in PrepareDC
void SetScale(double xs, double ys);
double GetScaleX() const;
%nokwargs CalcScrolledPosition;
%nokwargs CalcUnscrolledPosition;
- // translate between scrolled and unscrolled coordinates
- void CalcScrolledPosition(int x, int y, int *OUTPUT, int *OUTPUT) const;
+ DocStr(CalcScrolledPosition, "Translate between scrolled and unscrolled coordinates.");
wxPoint CalcScrolledPosition(const wxPoint& pt) const;
- void CalcUnscrolledPosition(int x, int y, int *OUTPUT, int *OUTPUT) const;
+ DocDeclA(
+ void, CalcScrolledPosition(int x, int y, int *OUTPUT, int *OUTPUT) const,
+ "CalcScrolledPosition(int x, int y) -> (sx, sy)");
+
+
+ DocStr(CalcUnscrolledPosition, "Translate between scrolled and unscrolled coordinates.");
wxPoint CalcUnscrolledPosition(const wxPoint& pt) const;
+ DocDeclA(
+ void, CalcUnscrolledPosition(int x, int y, int *OUTPUT, int *OUTPUT) const,
+ "CalcUnscrolledPosition(int x, int y) -> (ux, uy)");
+
+
// TODO: use directors?
// virtual void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const;
// virtual void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;