-Building wxPython 2.5 for Development and Testing
+Building wxPython 2.6 for Development and Testing
=================================================
This file describes how I build wxWidgets and wxPython while doing
development and testing, and is meant to help other people that want
to do the same thing. I'll assume that you are using either a CVS
snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
-one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that
+one of the released wxPython-src-2.6.* tarballs. I'll also assume that
you know your way around your system, the compiler, etc. and most
importantly, that you know what you are doing! ;-)
.. _INSTALL: INSTALL.html
.. _BUILD: BUILD.html
-If you want to make changes to any of the ``*.i`` files, (SWIG interface
-definition files,) or to regenerate the extension sources or renamer
-modules, then you will need an up to date version of SWIG. Either get
-and build the current CVS version, or version 1.3.20, and then apply
-the patches in wxPython/SWIG. See the README.txt in that dir for
-details about each patch and also info about those that may already
-have been applied to the SWIG sources. If you install this build of
-SWIG to a location that is not on the PATH (so it doesn't interfere
-with an existing SWIG install for example) then you can set a setup.py
-command-line variable named SWIG to be the full path name of the
-executable and the wxPython build will use it. See below for an
-example.
+If you want to make changes to any of the ``*.i`` files, (SWIG
+interface definition files,) or to regenerate the extension sources or
+renamer modules, then you will need an up to date version of SWIG,
+plus some patches. Get the sources for version 1.3.24, and then apply
+the patches in wxPython/SWIG and then build SWIG like normal. See the
+README.txt in the wxPython/SWIG dir for details about each patch and
+also info about those that may already have been applied to the SWIG
+sources. If you install this build of SWIG to a location that is not
+on the PATH (so it doesn't interfere with an existing SWIG install for
+example) then you can set a setup.py command-line variable named SWIG
+to be the full path name of the executable and the wxPython build will
+use it. See below for an example.
In the text below I'll use WXDIR with environment variable syntax
-(either $WXDIR or %WXDIR%) to refer to the top level directory were
-your wxWidgerts and wxPython sources are located. It will equate to
+(either $WXDIR or %WXDIR%) to refer to the top level directory where
+your wxWidgets and wxPython sources are located. It will equate to
whereever you checked out the wxWidgets module from CVS, or untarred
-the wxPythonSrc tarball to. You can either substitute the $WXDIR text
+the wxPython-src tarball to. You can either substitute the $WXDIR text
below with your actual dir, or set the value in the environment and
use it just like you see it below.
If you run into what appears to be compatibility issues between
wxWidgets and wxPython while building wxPython, be sure you are using
-the wxWidgets sources included with the wxPythonSrc tarball or the CVS
-snapshot, and not a previously installed version or a version
+the wxWidgets sources included with the wxPython-src tarball or the
+CVS snapshot, and not a previously installed version or a version
installed from one of the standard wxWidgets installers. With the
"unstable" releases (have a odd-numbered minor release value, where
the APIs are allowed to change) there are often significant
rerun the script without having to remember the options I used
before::
- cd $WXDIR
+ cd $WXDIR
mkdir bld
cd bld
- ../configure --prefix=/opt/wx/2.5 \
+ ../configure --prefix=/opt/wx/2.6 \
--with-gtk \
--with-opengl \
--enable-debug \
--enable-geometry \
--enable-sound --with-sdl \
--enable-display \
+ --disable-debugreport \
On OS X of course you'll want to use --with-mac instead of
--with-gtk.
- **NOTE**: Due to a recent change there is a dependency problem in the
- multilib builds of wxWidgets on OSX, so I have switched to a
- monolithic build on that platform. (IOW, all of the core code in
- one shared library instead of several.) I would also expect other
- unix builds to do just fine with a monolithic library, but I havn't
- tested it in a while so your mileage may vary. Anyway, to switch
+ **NOTE**: Due to a recent change there is currently a dependency
+ problem in the multilib builds of wxWidgets on OSX, so I have
+ switched to using a monolithic build. That means that all of the
+ core wxWidgets code is placed in in one shared library instead of
+ several. wxPython can be used with either mode, so use whatever
+ suits you on Linux and etc. but use monolithic on OSX. To switch
to the monolithic build of wxWidgets just add this configure flag::
- --enable-monolithic \
+ --enable-monolithic \
- By default GTK2 will be selected if it is on your build system. To
- force the use of GTK 1.2.x add this flag::
+ By default GTK 2.x will be used for the build. If you woudl rather
+ use GTK 1.2.x for some reason then you can force configure to use
+ it by changing the --with-gtk flag to specify it like this::
- --disable-gtk2 \
+ --with-gtk=1 \
- To make the wxWidgets build be Unicode enabled (strongly
- recommended if you are building with GTK2) then add::
+ To make the wxWidgets build be unicode enabled (strongly
+ recommended if you are building with GTK2) then add the following.
+ When wxPython is unicode enabled then all strings that are passed
+ to wx functions and methods will first be converted to unicode
+ objects, and any 'strings' returned from wx functions and methods
+ will actually be unicode objects.::
--enable-unicode \
- Notice that I used a prefix of /opt/wx/2.5. You can use whatever
+ Notice that I used a prefix of /opt/wx/2.6. You can use whatever
path you want, such as a path in your HOME dir or even one of the
standard prefix paths such as /usr or /usr/local if you like, but
using /opt this way lets me easily have multiple versions and ports
of wxWidgets "installed" and makes it easy to switch between them,
without impacting any versions of wxWidgets that may have been
installed via an RPM or whatever. For the rest of the steps below
- be sure to also substitute "/opt/wx/2.5" with whatever prefix you
+ be sure to also substitute "/opt/wx/2.6" with whatever prefix you
choose for your build.
If you want to use the image and zlib libraries included with
dir I don't lose my scripts too.) This is what it looks like::
make $* \
+ && make -C contrib/src/animate $* \
&& make -C contrib/src/gizmos $* \
- && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \
- && make -C contrib/src/stc $* \
- && make -C contrib/src/xrc $*
+ && make -C contrib/src/stc $*
So you just use .make as if it where make, but don't forget to set
the execute bit on .make first!::
.make install
When it's done you should have an installed set of files under
- /opt/wx/2.5 containing just wxWidgets. Now to use this version of
- wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set
- LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.
+ /opt/wx/2.6 containing just wxWidgets. Now to use this version of
+ wxWidgets you just need to add /opt/wx/2.6/bin to the PATH and set
+ LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.6/lib.
3. I also have a script to help me build wxPython and it is checked in
other version of it found first, then you can add this to the
command line to ensure your new one is used instead::
- WX_CONFIG=/opt/wx/2.5/bin/wx-config
+ WX_CONFIG=/opt/wx/2.6/bin/wx-config
By default setup.py will assume that you built wxWidgets to use
GTK2. If you built wxWidgets to use GTK 1.2.x then you should add
this flag to the command-line::
- WXPORT=gtk
+ WXPORT=gtk
If you would like to do a Unicode enabled build (all strings sent
to or retruned from wx functions are Unicode objects) and your
PYTHONPATH to the wxPython dir located in the source tree. For
example::
- export LD_LIBRARY_PATH=/opt/wx/2.5/lib
+ export LD_LIBRARY_PATH=/opt/wx/2.6/lib
export PYTHONPATH=$WXDIR/wxPython
cd $WXDIR/wxPython/demo
python2.3 demo.py
happen. If you want to try that then first you'll want to find out if
there are any tricks that have to be done to make Python extension
modules using that compiler, and then make a few changes to setup.py
-to accomodate that. (And send the patches to me.) If you plan on
+to accommodate that. (And send the patches to me.) If you plan on
using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
have to build Python and any other extension modules that you use with
that compiler because a different version of the C runtime library is
version is fine, and you can use the regular python executables with
it.
+Starting with 2.5.3.0 wxPython can be built for either the monlithic
+or the multi-lib wxWidgets builds. (Monolithic means that all the
+core wxWidgets code is in one DLL, and multi-lib means that the core
+code is divided into multiple DLLs.) To select which one to use
+specify the MONOLITHIC flag for both the wxWidgets build and the
+wxPython build as shown below, setting it to either 0 or 1.
+
Just like the unix versions I also use some scripts to help me build
wxWidgets, but I use some non-standard stuff to do it. So if you have
bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
The \*.btm files are for 4NT and the others are for bash. They are::
- .make/.make.btm Builds the main lib and the needed contribs
- .mymake/.mymake.btm Builds just one lib, use by .make
- .makesetup.mk A makefile that will copy and edit setup.h
- as needed for the different types of builds
+ .make/.make.btm Builds the main lib and the needed contribs
+ .mymake/.mymake.btm Builds just one lib, use by .make
+ .makesetup.mk A makefile that will copy and edit setup.h
+ as needed for the different types of builds
Okay. Here's what you've been waiting for, the instructions! Adapt
accordingly if you are using the bash shell.
wxUSE_POSTSCRIPT 1
wxUSE_AFM_FOR_POSTSCRIPT 0
wxUSE_DISPLAY 1
+ wxUSE_DEBUGREPORT 0
If you are using my build scripts then a few more settings will be
changed and then a copy of setup.h is placed in a subdir of
UNICODE build, then also change these::
wxUSE_UNICODE 1
- wxUSE_UNICODE_MSLU 1
+ wxUSE_UNICODE_MSLU 1
If you are doing a "hybrid" build (which is the same as the
binaries that I release) then also change these::
5. Change to the %WXDIR%\\build\\msw directory
- cd %WXDIR%\\build\\msw
+ cd %WXDIR%\\build\\msw
6. If using my scripts then use the .make.btm command to build
executing nmake with a bunch of extra command line parameters.
The base set are::
- -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1
+ nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1
If doing a debug build then add::
same command from the following directories in order to build the
contrib libraries::
- %WXDIR%\contrib\build\gizmos
- %WXDIR%\contrib\build\xrc
- %WXDIR%\contrib\build\stc
- %WXDIR%\contrib\build\ogl
-
- Note, that the ogl lib build will need an additional flag::
+ %WXDIR%\contrib\build\animate
+ %WXDIR%\contrib\build\gizmos
+ %WXDIR%\contrib\build\stc
- CPPFLAGS="-DwxUSE_DEPRECATED=0"
7. When that is all done it will have built the main wxWidgets DLLs
and also some of the contribs DLLs. There should be a ton of DLLs
Change to the %WXDIR%\\wxPython dir and run the this command,
making sure that you use the version of python that you want to
- build for (if you have more than one on your system)::
+ build for (if you have more than one on your system) and to match
+ the MONOLITHIC flag with how you built wxWidgets::
cd %WXDIR%\wxPython
- python setup.py build_ext --inplace
+ python setup.py build_ext --inplace MONOLITHIC=1
If you are wanting to have the source files regenerated with swig,
then you need to turn on the USE_SWIG flag and optionally tell it
PYTHONPATH to the wxPython dir in the CVS tree. For example::
set PYTHONPATH=%WXDIR%\wxPython
- cd %WXDIR\wxPython\demo
+ cd %WXDIR\wxPython\demo
python demo.py