/////////////////////////////////////////////////////////////////////////////
-// Name: dc.h
+// Name: wx/mgl/dc.h
// Purpose: wxDC class
// Author: Vaclav Slavik
// Created: 2001/03/09
// classes
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxDC;
+class WXDLLIMPEXP_FWD_CORE wxDC;
//-----------------------------------------------------------------------------
// constants
class MGLRegion;
struct font_t;
-class WXDLLEXPORT wxDC : public wxDCBase
+class WXDLLIMPEXP_CORE wxDC : public wxDCBase
{
DECLARE_DYNAMIC_CLASS(wxDC)
wxCoord *x, wxCoord *y,
wxCoord *descent = NULL,
wxCoord *externalLeading = NULL,
- wxFont *theFont = NULL) const;
+ const wxFont *theFont = NULL) const;
virtual bool CanDrawBitmap() const;
virtual bool CanGetTextExtent() const;
virtual int GetDepth() const;
virtual wxSize GetPPI() const;
- virtual void SetMapMode(int mode);
- virtual void SetUserScale(double x, double y);
- virtual void SetLogicalScale(double x, double y);
- virtual void SetLogicalOrigin(wxCoord x, wxCoord y);
- virtual void SetDeviceOrigin(wxCoord x, wxCoord y);
- virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp);
- virtual void SetLogicalFunction(int function);
+ virtual void SetLogicalFunction(wxRasterOperationMode function);
// implementation from now on
// --------------------------
virtual void ComputeScaleAndOrigin();
- wxCoord XDEV2LOG(wxCoord x) const
- {
- return wxRound((double)(x - m_deviceOriginX) / m_scaleX) * m_signX + m_logicalOriginX;
- }
- wxCoord XDEV2LOGREL(wxCoord x) const
- {
- return wxRound((double)(x) / m_scaleX);
- }
- wxCoord YDEV2LOG(wxCoord y) const
- {
- return wxRound((double)(y - m_deviceOriginY) / m_scaleY) * m_signY + m_logicalOriginY;
- }
- wxCoord YDEV2LOGREL(wxCoord y) const
- {
- return wxRound((double)(y) / m_scaleY);
- }
- wxCoord XLOG2DEV(wxCoord x) const
- {
- return wxRound((double)(x - m_logicalOriginX) * m_scaleX) * m_signX + m_deviceOriginX;
- }
- wxCoord XLOG2DEVREL(wxCoord x) const
- {
- return wxRound((double)(x) * m_scaleX);
- }
- wxCoord YLOG2DEV(wxCoord y) const
- {
- return wxRound((double)(y - m_logicalOriginY) * m_scaleY) * m_signY + m_deviceOriginY;
- }
- wxCoord YLOG2DEVREL(wxCoord y) const
- {
- return wxRound((double)(y) * m_scaleY);
- }
+ wxCoord XDEV2LOG(wxCoord x) const { return DeviceToLogicalX(x); }
+ wxCoord XDEV2LOGREL(wxCoord x) const { return DeviceToLogicalXRel(x); }
+ wxCoord YDEV2LOG(wxCoord y) const { return DeviceToLogicalY(y); }
+ wxCoord YDEV2LOGREL(wxCoord y) const { return DeviceToLogicalYRel(y); }
+ wxCoord XLOG2DEV(wxCoord x) const { return LogicalToDeviceX(x); }
+ wxCoord XLOG2DEVREL(wxCoord x) const { return LogicalToDeviceXRel(x); }
+ wxCoord YLOG2DEV(wxCoord y) const { return LogicalToDeviceY(y); }
+ wxCoord YLOG2DEVREL(wxCoord y) const { return LogicalToDeviceYRel(y); }
MGLDevCtx *GetMGLDC() const { return m_MGLDC; }
void SetMGLDC(MGLDevCtx *mgldc, bool OwnsMGLDC = false);
protected:
virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
- int style = wxFLOOD_SURFACE);
+ wxFloodFillStyle style = wxFLOOD_SURFACE);
virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const;
virtual bool DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
wxDC *source, wxCoord xsrc, wxCoord ysrc,
- int rop = wxCOPY, bool useMask = false, wxCoord xsrcMask = -1, wxCoord ysrcMask = -1);
+ wxRasterOperationMode rop = wxCOPY, bool useMask = false,
+ wxCoord xsrcMask = -1, wxCoord ysrcMask = -1);
- // this is gnarly - we can't even call this function DoSetClippingRegion()
- // because of virtual function hiding
- virtual void DoSetClippingRegionAsRegion(const wxRegion& region);
virtual void DoSetClippingRegion(wxCoord x, wxCoord y,
wxCoord width, wxCoord height);
+ virtual void DoSetDeviceClippingRegion(const wxRegion& region);
virtual void DoGetSize(int *width, int *height) const;
virtual void DoGetSizeMM(int* width, int* height) const;
wxCoord xoffset, wxCoord yoffset);
virtual void DoDrawPolygon(int n, wxPoint points[],
wxCoord xoffset, wxCoord yoffset,
- int fillStyle = wxODDEVEN_RULE);
+ wxPolygonFillMode fillStyle = wxODDEVEN_RULE);
// implementation from now on: