// We will store the main loop's reference when Initialize is called
static CFRunLoopRef s_mainRunLoop = NULL;
-void Mac_Socket_Callback(CFSocketRef s, CFSocketCallBackType callbackType,
- CFDataRef address, const void* data, void* info)
+void Mac_Socket_Callback(CFSocketRef WXUNUSED(s), CFSocketCallBackType callbackType,
+ CFDataRef WXUNUSED(address), const void* data, void* info)
{
GSocket* socket = (GSocket*)info;
struct MacGSocketData* macdata;