virtual void OnFatalException() { }
#if wxUSE_EXCEPTIONS
+ // function called if an uncaught exception is caught inside the main
+ // event loop: it may return true to continue running the event loop or
+ // false to stop it (in the latter case it may rethrow the exception as
+ // well)
+ virtual bool OnExceptionInMainLoop() { throw; }
+
// Called when an unhandled C++ exception occurs inside OnRun(): note that
// the exception type is lost by now, so if you really want to handle the
// exception you should override OnRun() and put a try/catch around