-void wxApp::OnIdle(wxIdleEvent& event)
-{
- static bool inOnIdle = FALSE;
-
- // Avoid recursion (via ProcessEvent default case)
- if (inOnIdle)
- return;
-
- inOnIdle = TRUE;
-
- // If there are pending events, we must process them: pending events
- // are either events to the threads other than main or events posted
- // with wxPostEvent() functions
- // GRG: I have moved this here so that all pending events are processed
- // before starting to delete any objects. This behaves better (in
- // particular, wrt wxPostEvent) and is coherent with wxGTK's current
- // behaviour. Also removed the '#if wxUSE_THREADS' around it.
- // Changed Mar/2000 before 2.1.14
-
- // Flush pending events.
- ProcessPendingEvents();
-
- // 'Garbage' collection of windows deleted with Close().
- DeletePendingObjects();
-
- // flush the logged messages if any
- wxLog *pLog = wxLog::GetActiveTarget();
- if ( pLog != NULL && pLog->HasPendingMessages() )
- pLog->Flush();
-
- // Send OnIdle events to all windows
- bool needMore = SendIdleEvents();
-
- if (needMore)
- event.RequestMore(TRUE);
-
- inOnIdle = FALSE;
-}
-
-// Send idle event to all top-level windows
-bool wxApp::SendIdleEvents()
-{
- bool needMore = FALSE;
-
- wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
- while (node)
- {
- wxWindow* win = node->GetData();
- if (SendIdleEvents(win))
- needMore = TRUE;
- node = node->GetNext();
- }
-
- return needMore;
-}
-
-// Send idle event to window and all subwindows
-bool wxApp::SendIdleEvents(wxWindow* win)
-{
- bool needMore = FALSE;
-
- wxIdleEvent event;
- event.SetEventObject(win);
- win->GetEventHandler()->ProcessEvent(event);
-
- if (event.MoreRequested())
- needMore = TRUE;
-
- wxWindowList::Node* node = win->GetChildren().GetFirst();
- while (node)
- {
- wxWindow* win = node->GetData();
- if (SendIdleEvents(win))
- needMore = TRUE;
-
- node = node->GetNext();
- }
- return needMore ;
-}
-
-void wxApp::DeletePendingObjects()
-{
- wxList::Node *node = wxPendingDelete.GetFirst();
- while (node)
- {
- wxObject *obj = node->GetData();
-
- delete obj;
-
- if (wxPendingDelete.Member(obj))
- delete node;
-
- // Deleting one object may have deleted other pending
- // objects, so start from beginning of list again.
- node = wxPendingDelete.GetFirst();
- }
-}
-
-static char *fallbackResources[] = {
- "*menuBar.marginHeight: 0",
- "*menuBar.shadowThickness: 1",
- "*background: #c0c0c0",
- "*foreground: black",
- NULL
-};
-
-// Create an application context
-bool wxApp::OnInitGui()
-{
- if( !wxAppBase::OnInitGui() )
- return FALSE;
-
- XtToolkitInitialize() ;
- wxTheApp->m_appContext = (WXAppContext) XtCreateApplicationContext();
- XtAppSetFallbackResources((XtAppContext) wxTheApp->m_appContext, fallbackResources);
-
- Display *dpy = XtOpenDisplay((XtAppContext) wxTheApp->m_appContext,(String)NULL,NULL,
- wxTheApp->GetClassName().c_str(), NULL, 0,
-# if XtSpecificationRelease < 5
- (Cardinal*) &argc,
-# else
- &argc,
-# endif
- argv);
-
- if (!dpy) {
- // if you don't log to stderr, nothing will be shown...
- delete wxLog::SetActiveTarget(new wxLogStderr);
- wxString className(wxTheApp->GetClassName());
- wxLogError(_("wxWindows could not open display for '%s': exiting."),
- className.c_str());
- exit(-1);
- }
- m_initialDisplay = (WXDisplay*) dpy;
-
-#ifdef __WXDEBUG__
- // install the X error handler
- gs_pfnXErrorHandler = XSetErrorHandler(wxXErrorHandler);
-#endif // __WXDEBUG__
-
- // Add general resize proc
- XtActionsRec rec;
- rec.string = "resize";
- rec.proc = (XtActionProc)wxWidgetResizeProc;
- XtAppAddActions((XtAppContext) wxTheApp->m_appContext, &rec, 1);
-
- GetMainColormap(dpy);
-
- wxAddIdleCallback();
-
- return TRUE;
-}
-