extern wxList wxPendingDelete;
extern bool wxAddIdleCallback();
-wxApp *wxTheApp = NULL;
-
wxHashTable *wxWidgetHashTable = NULL;
IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
}
#endif // __WXDEBUG__
-bool wxApp::Initialize()
+bool wxApp::Initialize(int argc, wxChar **argv)
{
- wxClassInfo::InitializeClasses();
-
- // GL: I'm annoyed ... I don't know where to put this and I don't want to
- // create a module for that as it's part of the core.
-#if wxUSE_THREADS
- wxPendingEventsLocker = new wxCriticalSection();
-#endif
-
- wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
- wxTheColourDatabase->Initialize();
-
- wxInitializeStockLists();
- wxInitializeStockObjects();
+ if ( !wxAppBase::Initialize(argc, argv) )
+ return false;
wxWidgetHashTable = new wxHashTable(wxKEY_INTEGER);
- wxModule::RegisterModules();
- if (!wxModule::InitializeModules()) return FALSE;
-
- return TRUE;
+ return true;
}
void wxApp::CleanUp()
{
- wxModule::CleanUpModules();
-
- wxDeleteStockObjects() ;
-
- // Destroy all GDI lists, etc.
-
- wxDeleteStockLists();
-
- delete wxTheColourDatabase;
- wxTheColourDatabase = NULL;
-
- wxClassInfo::CleanUpClasses();
-
- delete wxTheApp;
- wxTheApp = NULL;
-
delete wxWidgetHashTable;
wxWidgetHashTable = NULL;
- // GL: I'm annoyed ... I don't know where to put this and I don't want to
- // create a module for that as it's part of the core.
-#if wxUSE_THREADS
- delete wxPendingEvents;
- wxPendingEvents = NULL;
- delete wxPendingEventsLocker;
- wxPendingEventsLocker = NULL;
-#endif
+ wxAppBase::CleanUp();
+}
-#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
- // At this point we want to check if there are any memory
- // blocks that aren't part of the wxDebugContext itself,
- // as a special case. Then when dumping we need to ignore
- // wxDebugContext, too.
- if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
- {
- wxLogDebug("There were memory leaks.\n");
- wxDebugContext::Dump();
- wxDebugContext::PrintStatistics();
- }
-#endif
+void wxApp::Exit()
+{
+ wxApp::CleanUp();
- // do it as the very last thing because everything else can log messages
- wxLog::DontCreateOnDemand();
- // do it as the very last thing because everything else can log messages
- delete wxLog::SetActiveTarget(NULL);
+ wxAppConsole::Exit();
}
// ============================================================================
return retValue;
}
-// Static member initialization
-wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL;
-
wxApp::wxApp()
{
argc = 0;
return needMore ;
}
-void wxApp::DeletePendingObjects()
-{
- wxList::Node *node = wxPendingDelete.GetFirst();
- while (node)
- {
- wxObject *obj = node->GetData();
-
- delete obj;
-
- if (wxPendingDelete.Member(obj))
- delete node;
-
- // Deleting one object may have deleted other pending
- // objects, so start from beginning of list again.
- node = wxPendingDelete.GetFirst();
- }
-}
-
static char *fallbackResources[] = {
"*menuBar.marginHeight: 0",
"*menuBar.shadowThickness: 1",
applicationShellWidgetClass,
(Display*)display,
NULL, 0 );
+ XtSetMappedWhenManaged( tlw, False );
XtRealizeWidget( tlw );
XtAddCallback( tlw, XmNdestroyCallback,
(*m_perDisplayData)[display].m_topLevelWidget = (Widget)widget;
}
-void wxExit()
-{
- int retValue = 0;
- if (wxTheApp)
- retValue = wxTheApp->OnExit();
-
- wxApp::CleanUp();
- /*
- * Exit in some platform-specific way.
- * Not recommended that the app calls this:
- * only for emergencies.
- */
- exit(retValue);
-}
-
// Yield to other processes
bool wxApp::Yield(bool onlyIfNeeded)