\docparam{id}{Window identifier. If -1, will automatically create an identifier.}
-\docparam{pos}{Window position. wxDefaultPosition is (-1, -1) which indicates that wxWindows
+\docparam{pos}{Window position. wxDefaultPosition is (-1, -1) which indicates that wxWidgets
should generate a default position for the window.}
-\docparam{size}{Window size. wxDefaultSize is (-1, -1) which indicates that wxWindows should
+\docparam{size}{Window size. wxDefaultSize is (-1, -1) which indicates that wxWidgets should
generate a default size for the window. If no suitable size can be found, the window will be sized to 20x20 pixels so that the window is visible but obviously not correctly sized.}
\docparam{style}{Window style.}
This array is zero-terminated: it should be set up with constants described in the table above.
If a constant should be followed by a value, put it in the next array position.
For example, the WX\_GL\_DEPTH\_SIZE should be followed by the value that indicates the number of
-bits for the depth buffer, so:
+bits for the depth buffer, so:}
\begin{verbatim}
attribList[index]= WX_GL_DEPTH_SIZE;
attribList[index+1]=32;
and so on.
\end{verbatim}
-}
\docparam{palette}{If the window has the palette, it should by pass this value.
Note: palette and WX\_GL\_RGBA are mutually exclusive.}
\func{void}{SetColour}{\param{const char*}{ colour}}
-Sets the current colour for this window, using the wxWindows colour database to find a named colour.
+Sets the current colour for this window, using the wxWidgets colour database to find a named colour.
\membersection{wxGLCanvas::SwapBuffers}\label{wxglcanvasswapbuffers}