\twocolitem{\windowstyle{WX\_GL\_MIN\_ACCUM\_ALPHA}}{Use blue buffer with most bits (> MIN\_ACCUM\_ALPHA bits)}
\end{twocollist}
+\wxheading{See also}
+
+\helpref{wxGLContext}{wxglcontext}
+
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxGLCanvas::wxGLCanvas}\label{wxglcanvasconstr}
\docparam{parent}{Pointer to a parent window.}
+\docparam{sharedcontext}{Context to share object resources with.}
+
\docparam{id}{Window identifier. If -1, will automatically create an identifier.}
-\docparam{pos}{Window position. wxDefaultPosition is (-1, -1) which indicates that wxWindows
+\docparam{pos}{Window position. wxDefaultPosition is (-1, -1) which indicates that wxWidgets
should generate a default position for the window.}
-\docparam{size}{Window size. wxDefaultSize is (-1, -1) which indicates that wxWindows should
+\docparam{size}{Window size. wxDefaultSize is (-1, -1) which indicates that wxWidgets should
generate a default size for the window. If no suitable size can be found, the window will be sized to 20x20 pixels so that the window is visible but obviously not correctly sized.}
\docparam{style}{Window style.}
This array is zero-terminated: it should be set up with constants described in the table above.
If a constant should be followed by a value, put it in the next array position.
For example, the WX\_GL\_DEPTH\_SIZE should be followed by the value that indicates the number of
-bits for the depth buffer, so:
+bits for the depth buffer, so:}
\begin{verbatim}
attribList[index]= WX_GL_DEPTH_SIZE;
attribList[index+1]=32;
and so on.
\end{verbatim}
-}
\docparam{palette}{If the window has the palette, it should by pass this value.
Note: palette and WX\_GL\_RGBA are mutually exclusive.}
+\membersection{wxGLCanvas::GetContext}\label{wxglcanvasgetcontext}
+
+\func{wxGLContext*}{GetContext}{\void}
+
+Obtains the context that is associated with this canvas.
+
\membersection{wxGLCanvas::SetCurrent}\label{wxglcanvassetcurrent}
\func{void}{SetCurrent}{\void}
Sets this canvas as the current recipient of OpenGL calls.
-Each canvas contain an OpenGL device context that has been created during
+Each canvas contains an OpenGL device context that has been created during
the creation of this window. So this call sets the current device context
as the target device context for OpenGL operations.
\func{void}{SetColour}{\param{const char*}{ colour}}
-Sets the current colour for this window, using the wxWindows colour database to find a named colour.
+Sets the current colour for this window, using the wxWidgets colour database to find a named colour.
\membersection{wxGLCanvas::SwapBuffers}\label{wxglcanvasswapbuffers}