focus/activation entirely when the child process terminates which would
happen if we simply disabled everything using wxWindowDisabler. Indeed,
remember that Windows will never activate a disabled window and when the
- last childs window is closed and Windows looks for a window to activate
+ last child's window is closed and Windows looks for a window to activate
all our windows are still disabled. There is no way to enable them in
- time because we don't know when the childs windows are going to be
- closed, so the solution we use here is to keep one special tiny frame
+ time because we don't know when the child's windows are going to be
+ closed, so the solution we use here is to keep one special tiny dialog
enabled all the time. Then when the child terminates it will get
- activated and when we close it below -- after reenabling all the other
+ activated and when we close it below -- after re-enabling all the other
windows! -- the previously active window becomes activated again and
everything is ok.
*/
// first disable all existing windows
wxWindowDisabler *wd = new wxWindowDisabler;
- // then create an "invisible" frame: it has minimal size, is positioned
- // (hopefully) outside the screen and doesn't appear on the taskbar
- wxWindow *winActive = new wxFrame
+ // then create an "invisible" dialog: it has minimal size, is positioned
+ // (hopefully) outside the screen and doesn't appear in the Alt-TAB list
+ // (unlike the frames, which is why we use a dialog here)
+ wxWindow *winActive = new wxDialog
(
wxTheApp->GetTopWindow(),
wxID_ANY,
wxEmptyString,
wxPoint(32600, 32600),
- wxSize(1, 1),
- wxDEFAULT_FRAME_STYLE | wxFRAME_NO_TASKBAR
+ wxSize(1, 1)
);
winActive->Show();
delete data->wd;
- // finally delete the dummy frame and, as wd has been already destroyed and
- // the other windows reenabled, the activation is going to return to the
- // window which had had it before
+ // finally delete the dummy dialog and, as wd has been already destroyed
+ // and the other windows reenabled, the activation is going to return to
+ // the window which had had it before
data->winActive->Destroy();
// also delete the temporary data object itself
return false;
}
- if ( !::WriteConsole(m_hStderr, text.wx_str(), text.length(), &ret, NULL) )
+ if ( !::WriteConsole(m_hStderr, text.t_str(), text.length(), &ret, NULL) )
{
wxLogLastError(wxT("WriteConsole"));
return false;
ClassRegInfo regClass(name);
- wndclass.lpszClassName = regClass.regname.wx_str();
+ wndclass.lpszClassName = regClass.regname.t_str();
if ( !::RegisterClass(&wndclass) )
{
wxLogLastError(wxString::Format(wxT("RegisterClass(%s)"),
}
wndclass.style &= ~(CS_HREDRAW | CS_VREDRAW);
- wndclass.lpszClassName = regClass.regnameNR.wx_str();
+ wndclass.lpszClassName = regClass.regnameNR.t_str();
if ( !::RegisterClass(&wndclass) )
{
wxLogLastError(wxString::Format(wxT("RegisterClass(%s)"),
// function returns (it could be invalidated later if new elements are
// added to the vector and it's reallocated but this shouldn't matter as
// this pointer should be used right now, not stored)
- return gs_regClassesInfo.back().regname.wx_str();
+ return gs_regClassesInfo.back().regname.t_str();
}
bool wxApp::IsRegisteredClassName(const wxString& name)