]> git.saurik.com Git - wxWidgets.git/blobdiff - src/aui/framemanager.cpp
Derive wxWebViewEvent from wxNotifyEvent.
[wxWidgets.git] / src / aui / framemanager.cpp
index af264592a2566dda2eb756c2ea76f19a985a486e..bdb37e182c35d1fadec69391a3daf478d1d5a7af 100644 (file)
@@ -40,6 +40,7 @@
     #include "wx/dcscreen.h"
     #include "wx/toolbar.h"
     #include "wx/image.h"
+    #include "wx/statusbr.h"
 #endif
 
 WX_CHECK_BUILD_OPTIONS("wxAUI")
@@ -222,6 +223,7 @@ END_EVENT_TABLE()
   // __WXGTK20__
 
 #include <gtk/gtk.h>
+#include "wx/gtk/private/gtk2-compat.h"
 
 static void
 gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
@@ -236,7 +238,7 @@ gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
                     if ((j*16+8)<amount)
                         region.Union(0, y, disp.x, 1);
                 }
-        gdk_window_shape_combine_region(m_widget->window, region.GetRegion(), 0, 0);
+        gdk_window_shape_combine_region(gtk_widget_get_window(m_widget), region.GetRegion(), 0, 0);
 }
 
 
@@ -276,6 +278,16 @@ public:
         return true;
     }
 
+protected:
+    virtual void DoSetSizeHints( int minW, int minH,
+                                 int maxW, int maxH,
+                                 int incW, int incH)
+    {
+        // the real wxFrame method doesn't work for us because we're not really
+        // a top level window so skip it
+        wxWindow::DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
+    }
+
 private:
     DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
 };
@@ -558,6 +570,15 @@ static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
 }
 
 
+bool wxAuiPaneInfo::IsValid() const
+{
+    // Should this RTTI and function call be rewritten as
+    // sending a new event type to allow other window types
+    // to check the pane settings?
+    wxAuiToolBar* toolbar = wxDynamicCast(window, wxAuiToolBar);
+    return !toolbar || toolbar->IsPaneValid(*this);
+}
+
 // -- wxAuiManager class implementation --
 
 
@@ -575,7 +596,6 @@ BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
     EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost)
     EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
     EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
-    EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
 END_EVENT_TABLE()
 
 
@@ -743,6 +763,7 @@ bool wxAuiManager_HasLiveResize(wxAuiManager& manager)
     // With Core Graphics on Mac, it's not possible to show sash feedback,
     // so we'll always use live update instead.
 #if defined(__WXMAC__)
+    wxUnusedVar(manager);
     return true;
 #else
     return (manager.GetFlags() & wxAUI_MGR_LIVE_RESIZE) == wxAUI_MGR_LIVE_RESIZE;
@@ -781,7 +802,7 @@ wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
 
 void wxAuiManager::UpdateHintWindowConfig()
 {
-    // find out if the the system can do transparent frames
+    // find out if the system can do transparent frames
     bool can_do_transparent = false;
 
     wxWindow* w = m_frame;
@@ -980,7 +1001,40 @@ bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
     if (pane_info.IsDocked())
         RestoreMaximizedPane();
 
-    m_panes.Add(pane_info);
+    // special case:  wxAuiToolBar style interacts with docking flags
+    wxAuiPaneInfo test(pane_info);
+    wxAuiToolBar* toolbar = wxDynamicCast(window, wxAuiToolBar);
+    if (toolbar)
+    {
+        // if pane has default docking flags
+        const unsigned int dockMask = wxAuiPaneInfo::optionLeftDockable |
+                                        wxAuiPaneInfo::optionRightDockable |
+                                        wxAuiPaneInfo::optionTopDockable |
+                                        wxAuiPaneInfo::optionBottomDockable;
+        const unsigned int defaultDock = wxAuiPaneInfo().
+                                            DefaultPane().state & dockMask;
+        if ((test.state & dockMask) == defaultDock)
+        {
+            // set docking flags based on toolbar style
+            if (toolbar->GetWindowStyleFlag() & wxAUI_TB_VERTICAL)
+            {
+                test.TopDockable(false).BottomDockable(false);
+            }
+            else if (toolbar->GetWindowStyleFlag() & wxAUI_TB_HORIZONTAL)
+            {
+                test.LeftDockable(false).RightDockable(false);
+            }
+        }
+        else
+        {
+            // see whether non-default docking flags are valid
+            test.window = window;
+            wxCHECK_MSG(test.IsValid(), false,
+                        "toolbar style and pane docking flags are incompatible");
+        }
+    }
+
+    m_panes.Add(test);
 
     wxAuiPaneInfo& pinfo = m_panes.Last();
 
@@ -992,7 +1046,7 @@ bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
     if (pinfo.name.empty() || already_exists)
     {
         pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
-             wxPtrToUInt(pinfo.window) & 0xffffffff,
+             (unsigned long)(wxPtrToUInt(pinfo.window) & 0xffffffff),
              (unsigned int)time(NULL),
 #ifdef __WXWINCE__
              (unsigned int)GetTickCount(),
@@ -1048,21 +1102,15 @@ bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
     {
         pinfo.best_size = pinfo.window->GetClientSize();
 
+#if wxUSE_TOOLBAR
         if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
         {
             // GetClientSize() doesn't get the best size for
             // a toolbar under some newer versions of wxWidgets,
             // so use GetBestSize()
             pinfo.best_size = pinfo.window->GetBestSize();
-
-            // for some reason, wxToolBar::GetBestSize() is returning
-            // a size that is a pixel shy of the correct amount.
-            // I believe this to be the correct action, until
-            // wxToolBar::GetBestSize() is fixed.  Is this assumption
-            // correct?
-            // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
-            // pinfo.best_size.y++;
         }
+#endif // wxUSE_TOOLBAR
 
         if (pinfo.min_size != wxDefaultSize)
         {
@@ -1315,7 +1363,7 @@ void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
     for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
     {
         wxAuiPaneInfo& p = m_panes.Item(i);
-        if (!p.IsToolbar())
+        if (!p.IsToolbar() && !p.IsFloating())
         {
             p.SetFlag(wxAuiPaneInfo::optionHidden,
                       p.HasFlag(wxAuiPaneInfo::savedHiddenState));
@@ -1523,10 +1571,15 @@ bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
     if (part != wxT("layout2"))
         return false;
 
-    // mark all panes currently managed as docked and hidden
+    // Mark all panes currently managed as hidden. Also, dock all panes that are dockable.
     int pane_i, pane_count = m_panes.GetCount();
     for (pane_i = 0; pane_i < pane_count; ++pane_i)
-        m_panes.Item(pane_i).Dock().Hide();
+    {
+        wxAuiPaneInfo& p = m_panes.Item(pane_i);
+        if(p.IsDockable())
+            p.Dock();
+        p.Hide();
+    }
 
     // clear out the dock array; this will be reconstructed
     m_docks.Clear();
@@ -1536,6 +1589,7 @@ bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
     input.Replace(wxT("\\|"), wxT("\a"));
     input.Replace(wxT("\\;"), wxT("\b"));
 
+    m_has_maximized = false;
     while (1)
     {
         wxAuiPaneInfo pane;
@@ -1578,6 +1632,9 @@ bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
 
         LoadPaneInfo(pane_part, pane);
 
+        if ( pane.IsMaximized() )
+            m_has_maximized = true;
+
         wxAuiPaneInfo& p = GetPane(pane.name);
         if (!p.IsOk())
         {
@@ -2532,6 +2589,17 @@ void wxAuiManager::Update()
                 */
                 }
 
+                // update whether the pane is resizable or not
+                long style = p.frame->GetWindowStyleFlag();
+                if (p.IsFixed())
+                    style &= ~wxRESIZE_BORDER;
+                else
+                    style |= wxRESIZE_BORDER;
+                p.frame->SetWindowStyleFlag(style);
+
+                if (p.frame->GetLabel() != p.caption)
+                    p.frame->SetLabel(p.caption);
+
                 if (p.frame->IsShown() != p.IsShown())
                     p.frame->Show(p.IsShown());
             }
@@ -2766,7 +2834,22 @@ bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
     }
 
     if (allowed)
+    {
         target = new_pos;
+        // Should this RTTI and function call be rewritten as
+        // sending a new event type to allow other window types
+        // to vary size based on dock location?
+        wxAuiToolBar* toolbar = wxDynamicCast(target.window, wxAuiToolBar);
+        if (toolbar)
+        {
+            wxSize hintSize = toolbar->GetHintSize(target.dock_direction);
+            if (target.best_size != hintSize)
+            {
+                target.best_size = hintSize;
+                target.floating_size = wxDefaultSize;
+            }
+        }
+    }
 
     return allowed;
 }
@@ -2810,7 +2893,9 @@ bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
 
 
     if (pt.x < layer_insert_offset &&
-        pt.x > layer_insert_offset-auiLayerInsertPixels)
+        pt.x > layer_insert_offset-auiLayerInsertPixels &&
+        pt.y > 0 &&
+        pt.y < cli_size.y)
     {
         int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
                                 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
@@ -2826,7 +2911,9 @@ bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
         return ProcessDockResult(target, drop);
     }
     else if (pt.y < layer_insert_offset &&
-             pt.y > layer_insert_offset-auiLayerInsertPixels)
+             pt.y > layer_insert_offset-auiLayerInsertPixels &&
+             pt.x > 0 &&
+             pt.x < cli_size.x)
     {
         int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
                                 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
@@ -2842,7 +2929,9 @@ bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
         return ProcessDockResult(target, drop);
     }
     else if (pt.x >= cli_size.x - layer_insert_offset &&
-             pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
+             pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels &&
+             pt.y > 0 &&
+             pt.y < cli_size.y)
     {
         int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
                                 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
@@ -2858,7 +2947,9 @@ bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
         return ProcessDockResult(target, drop);
     }
     else if (pt.y >= cli_size.y - layer_insert_offset &&
-             pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
+             pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels &&
+             pt.x > 0 &&
+             pt.x < cli_size.x)
     {
         int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
                                       GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
@@ -2895,7 +2986,8 @@ bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
         // toolbars may only be moved in and to fixed-pane docks,
         // otherwise we will try to float the pane.  Also, the pane
         // should float if being dragged over center pane windows
-        if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
+        if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER ||
+            pt.x >= cli_size.x || pt.x <= 0 || pt.y >= cli_size.y || pt.y <= 0)
         {
             if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
             {
@@ -2903,13 +2995,9 @@ bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
             }
             else
             {
-                if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
-                   (drop.IsFloatable() ||
-                    (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
-                     part->dock->dock_direction != wxAUI_DOCK_NONE)))
+                if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && drop.IsFloatable())
                 {
-                    if (drop.IsFloatable())
-                        drop.Float();
+                    drop.Float();
                 }
 
                 m_skipping = false;
@@ -3190,6 +3278,8 @@ void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
     if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
     {
         m_hint_fadetimer.Stop();
+        Disconnect(m_hint_fadetimer.GetId(), wxEVT_TIMER,
+                   wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
         return;
     }
 
@@ -3231,8 +3321,10 @@ void wxAuiManager::ShowHint(const wxRect& rect)
         if (m_hint_fadeamt != m_hint_fademax) //  Only fade if we need to
         {
             // start fade in timer
-            m_hint_fadetimer.SetOwner(this, 101);
+            m_hint_fadetimer.SetOwner(this);
             m_hint_fadetimer.Start(5);
+            Connect(m_hint_fadetimer.GetId(), wxEVT_TIMER,
+                    wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
         }
     }
     else  // Not using a transparent hint window...
@@ -3258,7 +3350,8 @@ void wxAuiManager::ShowHint(const wxRect& rect)
             wxAuiPaneInfo& pane = m_panes.Item(i);
 
             if (pane.IsFloating() &&
-                pane.frame->IsShown())
+                    pane.frame &&
+                        pane.frame->IsShown())
             {
                 wxRect rect = pane.frame->GetRect();
 #ifdef __WXGTK__
@@ -3300,6 +3393,10 @@ void wxAuiManager::HideHint()
             m_hint_wnd->Show(false);
         m_hint_wnd->SetTransparent(0);
         m_hint_fadetimer.Stop();
+        // In case this is called while a hint fade is going, we need to
+        // disconnect the event handler.
+        Disconnect(m_hint_fadetimer.GetId(), wxEVT_TIMER,
+                   wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
         m_last_hint = wxRect();
         return;
     }
@@ -3318,7 +3415,7 @@ void wxAuiManager::OnHintActivate(wxActivateEvent& WXUNUSED(event))
     // Do nothing so this event isn't handled in the base handlers.
 
     // Letting the hint window activate without this handler can lead to
-    // weird behavior on Mac where the menu is switched out to the top
+    // weird behaviour on Mac where the menu is switched out to the top
     // window's menu in MDI applications when it shouldn't be. So since
     // we don't want user interaction with the hint window anyway, we just
     // prevent it from activating here.
@@ -3345,13 +3442,22 @@ void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
     m_action_window = pane_window;
     m_action_offset = offset;
     m_frame->CaptureMouse();
+
+    if (pane.frame)
+    {
+        wxRect window_rect = pane.frame->GetRect();
+        wxRect client_rect = pane.frame->GetClientRect();
+        wxPoint client_pt = pane.frame->ClientToScreen(client_rect.GetTopLeft());
+        wxPoint origin_pt = client_pt - window_rect.GetTopLeft();
+        m_action_offset += origin_pt;
+    }
 }
 
 
 // CalculateHintRect() calculates the drop hint rectangle.  The method
 // first calls DoDrop() to determine the exact position the pane would
 // be at were if dropped.  If the pane would indeed become docked at the
-// specified drop point, the the rectangle hint will be returned in
+// specified drop point, the rectangle hint will be returned in
 // screen coordinates.  Otherwise, an empty rectangle is returned.
 // |pane_window| is the window pointer of the pane being dragged, |pt| is
 // the mouse position, in client coordinates.  |offset| describes the offset
@@ -3466,6 +3572,9 @@ void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
     wxAuiPaneInfo& pane = GetPane(wnd);
     wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
 
+    if(!pane.frame)
+        return;
+
     if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
         pane.frame->SetTransparent(150);
 }
@@ -3476,6 +3585,9 @@ void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
     wxAuiPaneInfo& pane = GetPane(wnd);
     wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
 
+    if(!pane.frame)
+        return;
+
     wxPoint pt = ::wxGetMousePosition();
 
 #if 0
@@ -3576,6 +3688,9 @@ void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
     wxAuiPaneInfo& pane = GetPane(wnd);
     wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
 
+    if(!pane.frame)
+        return;
+
     wxPoint pt = ::wxGetMousePosition();
 
 #if 0
@@ -3648,13 +3763,16 @@ void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
     HideHint();
 }
 
-void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
+void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxRect& rect)
 {
     // try to find the pane
     wxAuiPaneInfo& pane = GetPane(wnd);
     wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
 
-    pane.floating_size = size;
+    pane.FloatingSize(rect.GetWidth(), rect.GetHeight());
+
+    // the top-left position may change as well as the size
+    pane.FloatingPosition(rect.x, rect.y);
 }
 
 
@@ -3756,7 +3874,7 @@ void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
 // Render() fire a render event, which is normally handled by
 // wxAuiManager::OnRender().  This allows the render function to
 // be overridden via the render event.  This can be useful for paintin
-// custom graphics in the main window. Default behavior can be
+// custom graphics in the main window. Default behaviour can be
 // invoked in the overridden function by calling OnRender()
 
 void wxAuiManager::Render(wxDC* dc)
@@ -4046,26 +4164,84 @@ bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event)
     // resize the dock or the pane
     if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
     {
+        // first, we must calculate the maximum size the dock may be
+        int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
+
+        int used_width = 0, used_height = 0;
+
+        wxSize client_size = m_frame->GetClientSize();
+
+        size_t dock_i, dock_count = m_docks.GetCount();
+        for (dock_i = 0; dock_i < dock_count; ++dock_i)
+        {
+            wxAuiDockInfo& dock = m_docks.Item(dock_i);
+            if (dock.dock_direction == wxAUI_DOCK_TOP ||
+                dock.dock_direction == wxAUI_DOCK_BOTTOM)
+            {
+                used_height += dock.size;
+            }
+            if (dock.dock_direction == wxAUI_DOCK_LEFT ||
+                dock.dock_direction == wxAUI_DOCK_RIGHT)
+            {
+                used_width += dock.size;
+            }
+            if (dock.resizable)
+                used_width += sash_size;
+        }
+
+
+        int available_width = client_size.GetWidth() - used_width;
+        int available_height = client_size.GetHeight() - used_height;
+
+
+#if wxUSE_STATUSBAR
+        // if there's a status control, the available
+        // height decreases accordingly
+        if (m_frame && m_frame->IsKindOf(CLASSINFO(wxFrame)))
+        {
+            wxFrame* frame = static_cast<wxFrame*>(m_frame);
+            wxStatusBar* status = frame->GetStatusBar();
+            if (status)
+            {
+                wxSize status_client_size = status->GetClientSize();
+                available_height -= status_client_size.GetHeight();
+            }
+        }
+#endif
+
         wxRect& rect = m_action_part->dock->rect;
 
         wxPoint new_pos(event.m_x - m_action_offset.x,
             event.m_y - m_action_offset.y);
+        int new_size, old_size = m_action_part->dock->size;
 
         switch (m_action_part->dock->dock_direction)
         {
         case wxAUI_DOCK_LEFT:
-            m_action_part->dock->size = new_pos.x - rect.x;
+            new_size = new_pos.x - rect.x;
+            if (new_size-old_size > available_width)
+                new_size = old_size+available_width;
+            m_action_part->dock->size = new_size;
             break;
         case wxAUI_DOCK_TOP:
-            m_action_part->dock->size = new_pos.y - rect.y;
+            new_size = new_pos.y - rect.y;
+            if (new_size-old_size > available_height)
+                new_size = old_size+available_height;
+            m_action_part->dock->size = new_size;
             break;
         case wxAUI_DOCK_RIGHT:
-            m_action_part->dock->size = rect.x + rect.width -
-                new_pos.x - m_action_part->rect.GetWidth();
+            new_size = rect.x + rect.width - new_pos.x -
+                       m_action_part->rect.GetWidth();
+            if (new_size-old_size > available_width)
+                new_size = old_size+available_width;
+            m_action_part->dock->size = new_size;
             break;
         case wxAUI_DOCK_BOTTOM:
-            m_action_part->dock->size = rect.y + rect.height -
+            new_size = rect.y + rect.height -
                 new_pos.y - m_action_part->rect.GetHeight();
+            if (new_size-old_size > available_height)
+                new_size = old_size+available_height;
+            m_action_part->dock->size = new_size;
             break;
         }
 
@@ -4140,6 +4316,11 @@ bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event)
             }
         }
 
+        // new size can never be more than the number of dock pixels
+        if (new_pixsize > dock_pixels)
+            new_pixsize = dock_pixels;
+
+
         // find a pane in our dock to 'steal' space from or to 'give'
         // space to -- this is essentially what is done when a pane is
         // resized; the pane should usually be the first non-fixed pane
@@ -4214,10 +4395,26 @@ bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event)
         int prop_diff = new_proportion - pane.dock_proportion;
 
         // borrow the space from our neighbor pane to the
-        // right or bottom (depending on orientation)
-        dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
+        // right or bottom (depending on orientation);
+        // also make sure we don't make the neighbor too small
+        int prop_borrow = dock.panes.Item(borrow_pane)->dock_proportion;
+
+        if (prop_borrow - prop_diff < 0)
+        {
+            // borrowing from other pane would make it too small,
+            // so cancel the resize operation
+            prop_borrow = min_proportion;
+        }
+         else
+        {
+            prop_borrow -= prop_diff;
+        }
+
+
+        dock.panes.Item(borrow_pane)->dock_proportion = prop_borrow;
         pane.dock_proportion = new_proportion;
 
+
         // repaint
         Update();
         Repaint(NULL);
@@ -4355,9 +4552,19 @@ void wxAuiManager::OnMotion(wxMouseEvent& event)
                 wxScreenDC dc;
 
                 if (!m_action_hintrect.IsEmpty())
+                {
+                    // remove old resize hint
                     DrawResizeHint(dc, m_action_hintrect);
-                DrawResizeHint(dc, rect);
-                m_action_hintrect = rect;
+                    m_action_hintrect = wxRect();
+                }
+
+                // draw new resize hint, if it's inside the managed frame
+                wxRect frame_screen_rect = m_frame->GetScreenRect();
+                if (frame_screen_rect.Contains(rect))
+                {
+                    DrawResizeHint(dc, rect);
+                    m_action_hintrect = rect;
+                }
             }
         }
     }
@@ -4416,6 +4623,15 @@ void wxAuiManager::OnMotion(wxMouseEvent& event)
     {
         if (m_action_window)
         {
+            // We can't move the child window so we need to get the frame that
+            // we want to be really moving. This is probably not the best place
+            // to do this but at least it fixes the bug (#13177) for now.
+            if (!m_action_window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
+            {
+                wxAuiPaneInfo& pane = GetPane(m_action_window);
+                m_action_window = pane.frame;
+            }
+
             wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
             m_action_window->Move(pt.x - m_action_offset.x,
                                 pt.y - m_action_offset.y);