#include "wx/dcclient.h"
#include "wx/image.h"
+
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// menu ids
enum
{
- Show_Shaped,
- Show_Transparent
+ Show_Shaped = 100,
+ Show_Transparent,
+
+ // must be consecutive and in the same order as wxShowEffect enum elements
+ Show_Effect_First,
+ Show_Effect_Roll = Show_Effect_First,
+ Show_Effect_Slide,
+ Show_Effect_Blend,
+ Show_Effect_Expand,
+ Show_Effect_Last = Show_Effect_Expand
};
// ----------------------------------------------------------------------------
private:
void OnShowShaped(wxCommandEvent& event);
void OnShowTransparent(wxCommandEvent& event);
+ void OnShowEffect(wxCommandEvent& event);
DECLARE_EVENT_TABLE()
};
void OnMouseMove(wxMouseEvent& evt);
void OnExit(wxMouseEvent& evt);
void OnPaint(wxPaintEvent& evt);
- void OnWindowCreate(wxWindowCreateEvent& evt);
private:
bool m_hasShape;
DECLARE_EVENT_TABLE()
};
+class EffectFrame : public wxFrame
+{
+public:
+ EffectFrame(wxWindow *parent,
+ wxShowEffect effect,
+ // TODO: add menu command to the main frame to allow changing
+ // these parameters
+ unsigned timeout = 1000)
+ : wxFrame(parent, wxID_ANY,
+ wxString::Format("Frame shown with %s effect",
+ GetEffectName(effect)),
+ wxDefaultPosition, wxSize(450, 300)),
+ m_effect(effect),
+ m_timeout(timeout)
+ {
+ new wxStaticText(this, wxID_ANY,
+ wxString::Format("Effect: %s", GetEffectName(effect)),
+ wxPoint(20, 20));
+ new wxStaticText(this, wxID_ANY,
+ wxString::Format("Timeout: %ums", m_timeout),
+ wxPoint(20, 60));
+
+ ShowWithEffect(m_effect, m_timeout);
+
+ Connect(wxEVT_CLOSE_WINDOW, wxCloseEventHandler(EffectFrame::OnClose));
+ }
+
+private:
+ static const char *GetEffectName(wxShowEffect effect)
+ {
+ static const char *names[] =
+ {
+ "roll to left",
+ "roll to right",
+ "roll to top",
+ "roll to bottom",
+ "slide to left",
+ "slide to right",
+ "slide to top",
+ "slide to bottom",
+ "fade",
+ "expand",
+ };
+ wxCOMPILE_TIME_ASSERT( WXSIZEOF(names) == wxSHOW_EFFECT_MAX,
+ EffectNamesMismatch );
+
+ return names[effect];
+ }
+
+ void OnClose(wxCloseEvent& event)
+ {
+ HideWithEffect(m_effect, m_timeout);
+
+ event.Skip();
+ }
+
+ wxShowEffect m_effect;
+ unsigned m_timeout;
+};
+
// ============================================================================
// implementation
// ============================================================================
BEGIN_EVENT_TABLE(MainFrame, wxFrame)
EVT_MENU(Show_Shaped, MainFrame::OnShowShaped)
EVT_MENU(Show_Transparent, MainFrame::OnShowTransparent)
+ EVT_MENU_RANGE(Show_Effect_First, Show_Effect_Last, MainFrame::OnShowEffect)
END_EVENT_TABLE()
MainFrame::MainFrame()
menuFrames->Append(Show_Shaped, "Show &shaped window\tCtrl-S");
menuFrames->Append(Show_Transparent, "Show &transparent window\tCtrl-T");
menuFrames->AppendSeparator();
+ menuFrames->Append(Show_Effect_Roll, "Show &rolled effect\tCtrl-R");
+ menuFrames->Append(Show_Effect_Slide, "Show s&lide effect\tCtrl-L");
+ menuFrames->Append(Show_Effect_Blend, "Show &fade effect\tCtrl-F");
+ menuFrames->Append(Show_Effect_Expand, "Show &expand effect\tCtrl-E");
+ menuFrames->AppendSeparator();
menuFrames->Append(wxID_EXIT, "E&xit");
mbar->Append(menuFrames, "&Show");
seeThroughFrame->Show(true);
}
+void MainFrame::OnShowEffect(wxCommandEvent& event)
+{
+ int effect = event.GetId();
+ static wxDirection direction = wxLEFT;
+ direction = (wxDirection)(((int)direction)<< 1);
+ if ( direction > wxDOWN )
+ direction = wxLEFT ;
+
+ wxShowEffect eff;
+ switch ( effect )
+ {
+ case Show_Effect_Roll:
+ switch ( direction )
+ {
+ case wxLEFT:
+ eff = wxSHOW_EFFECT_ROLL_TO_LEFT;
+ break;
+ case wxRIGHT:
+ eff = wxSHOW_EFFECT_ROLL_TO_RIGHT;
+ break;
+ case wxTOP:
+ eff = wxSHOW_EFFECT_ROLL_TO_TOP;
+ break;
+ case wxBOTTOM:
+ eff = wxSHOW_EFFECT_ROLL_TO_BOTTOM;
+ break;
+ default:
+ wxFAIL_MSG( "invalid direction" );
+ return;
+ }
+ break;
+ case Show_Effect_Slide:
+ switch ( direction )
+ {
+ case wxLEFT:
+ eff = wxSHOW_EFFECT_SLIDE_TO_LEFT;
+ break;
+ case wxRIGHT:
+ eff = wxSHOW_EFFECT_SLIDE_TO_RIGHT;
+ break;
+ case wxTOP:
+ eff = wxSHOW_EFFECT_SLIDE_TO_TOP;
+ break;
+ case wxBOTTOM:
+ eff = wxSHOW_EFFECT_SLIDE_TO_BOTTOM;
+ break;
+ default:
+ wxFAIL_MSG( "invalid direction" );
+ return;
+ }
+ break;
+
+ case Show_Effect_Blend:
+ eff = wxSHOW_EFFECT_BLEND;
+ break;
+
+ case Show_Effect_Expand:
+ eff = wxSHOW_EFFECT_EXPAND;
+ break;
+
+ default:
+ wxFAIL_MSG( "invalid effect" );
+ return;
+ }
+
+ new EffectFrame(this, eff,1000);
+}
+
// ----------------------------------------------------------------------------
// shaped frame
// ----------------------------------------------------------------------------
EVT_LEFT_UP(ShapedFrame::OnLeftUp)
EVT_MOTION(ShapedFrame::OnMouseMove)
EVT_RIGHT_UP(ShapedFrame::OnExit)
-
EVT_PAINT(ShapedFrame::OnPaint)
-
-#ifdef __WXGTK__
- EVT_WINDOW_CREATE(ShapedFrame::OnWindowCreate)
-#endif
END_EVENT_TABLE()
m_bmp = wxBitmap(_T("star.png"), wxBITMAP_TYPE_PNG);
SetSize(wxSize(m_bmp.GetWidth(), m_bmp.GetHeight()));
SetToolTip(wxT("Right-click to close"));
-
-#ifndef __WXGTK__
- // On wxGTK we can't do this yet because the window hasn't been created
- // yet so we wait until the EVT_WINDOW_CREATE event happens. On wxMSW and
- // wxMac the window has been created at this point so we go ahead and set
- // the shape now.
SetWindowShape();
-#endif
}
void ShapedFrame::SetWindowShape()
dc.DrawBitmap(m_bmp, 0, 0, true);
}
-void ShapedFrame::OnWindowCreate(wxWindowCreateEvent& WXUNUSED(evt))
-{
- SetWindowShape();
-}
-
// ----------------------------------------------------------------------------
// see-through frame
// ----------------------------------------------------------------------------