if ((eventsToProcess & wxEVT_CATEGORY_UI) == 0)
{
// this msg is not going to be dispatched...
- // however WM_PAINT is special: until there are damaged
+ // however WM_PAINT is special: until there are damaged
// windows, Windows will keep sending it forever!
if (nPaintsReceived > 10)
{
switch (msg.message)
{
#if !defined(__WXWINCE__)
- case WM_NCMOUSEMOVE:
+ case WM_NCMOUSEMOVE:
- case WM_NCLBUTTONDOWN:
+ case WM_NCLBUTTONDOWN:
case WM_NCLBUTTONUP:
case WM_NCLBUTTONDBLCLK:
case WM_NCRBUTTONDOWN:
void wxConsoleEventLoop::ProcessMessage(WXMSG *msg)
{
- if ( msg->message == WM_TIMER )
- {
- TIMERPROC proc = (TIMERPROC)msg->lParam;
- if ( proc )
- (*proc)(NULL, 0, msg->wParam, 0);
- }
- else
- {
- ::DispatchMessage(msg);
- }
+ ::DispatchMessage(msg);
}
bool wxConsoleEventLoop::Dispatch()