public:
wxCursorRefData();
- ~wxCursorRefData();
+ virtual ~wxCursorRefData();
WXCursor m_cursor;
WXDisplay *m_display;
{
}
-bool wxCursor::operator == ( const wxCursor& cursor ) const
-{
- return m_refData == cursor.m_refData;
-}
-
-bool wxCursor::operator != ( const wxCursor& cursor ) const
-{
- return m_refData != cursor.m_refData;
-}
-
-bool wxCursor::Ok() const
+bool wxCursor::IsOk() const
{
return (m_refData != NULL);
}