+ // this shouldn't be needed but somehow, sometimes, without this the cursor
+ // stays grabbed even when the DND operation ends and the application
+ // becomes unresponsive and has to be killed resulting in loss of all
+ // unsaved data, so while this fix is ugly it's still better than
+ // alternative
+ if ( gdk_pointer_is_grabbed() )
+ gdk_pointer_ungrab(GDK_CURRENT_TIME);
+