#ifndef WX_PRECOMP
#include "wx/msw/wrapwin.h"
+ #include "wx/msw/wrapcctl.h" // include <commctrl.h> "properly"
+ #include "wx/msw/missing.h"
#include "wx/accel.h"
#include "wx/menu.h"
#include "wx/dc.h"
#include <windowsx.h>
#endif
-// include <commctrl.h> "properly"
-#include "wx/msw/wrapcctl.h"
-
#if !defined __WXWINCE__ && !defined NEED_PBT_H
#include <pbt.h>
#endif
-#include "wx/msw/missing.h"
-
#if defined(__WXWINCE__)
#include "wx/msw/wince/missing.h"
#ifdef __POCKETPC__
void wxWindowMSW::SetLayoutDirection(wxLayoutDirection dir)
{
+#ifdef __WXWINCE__
+ wxUnusedVar(dir);
+#else
const HWND hwnd = GetHwnd();
wxCHECK_RET( hwnd, _T("layout direction must be set after window creation") );
{
::SetWindowLong(hwnd, GWL_EXSTYLE, styleNew);
}
+#endif
}
wxLayoutDirection wxWindowMSW::GetLayoutDirection() const
{
+#ifdef __WXWINCE__
+ return wxLayout_Default;
+#else
const HWND hwnd = GetHwnd();
wxCHECK_MSG( hwnd, wxLayout_Default, _T("invalid window") );
return ::GetWindowLong(hwnd, GWL_EXSTYLE) & WS_EX_LAYOUTRTL
? wxLayout_RightToLeft
: wxLayout_LeftToRight;
+#endif
}
wxCoord
// children, not for the dialogs/frames
if ( !IsTopLevel() )
{
+ if ( wxTheApp->GetLayoutDirection() == wxLayout_RightToLeft )
+ {
+ // In RTL mode, we want the logical left x-coordinate,
+ // which would be the physical right x-coordinate.
+ point.x = rect.right;
+ }
+
// Since we now have the absolute screen coords, if there's a
// parent we must subtract its top left corner
if ( parent )
}
}
- // don't let IsDialogMessage() get VK_ESCAPE as it _always_ eats the
- // message even when there is no cancel button and when the message is
- // needed by the control itself: in particular, it prevents the tree in
- // place edit control from being closed with Escape in a dialog
- if ( msg->message != WM_KEYDOWN || msg->wParam != VK_ESCAPE )
+ if ( ::IsDialogMessage(GetHwnd(), msg) )
{
- // ::IsDialogMessage() is broken and may sometimes hang the
- // application by going into an infinite loop, so we try to detect
- // [some of] the situations when this may happen and not call it
- // then
-
- // assume we can call it by default
- bool canSafelyCallIsDlgMsg = true;
-
- HWND hwndFocus = ::GetFocus();
-
- // if the currently focused window itself has WS_EX_CONTROLPARENT style, ::IsDialogMessage() will also enter
- // an infinite loop, because it will recursively check the child
- // windows but not the window itself and so if none of the children
- // accepts focus it loops forever (as it only stops when it gets
- // back to the window it started from)
- //
- // while it is very unusual that a window with WS_EX_CONTROLPARENT
- // style has the focus, it can happen. One such possibility is if
- // all windows are either toplevel, wxDialog, wxPanel or static
- // controls and no window can actually accept keyboard input.
-#if !defined(__WXWINCE__)
- if ( ::GetWindowLong(hwndFocus, GWL_EXSTYLE) & WS_EX_CONTROLPARENT )
- {
- // pessimistic by default
- canSafelyCallIsDlgMsg = false;
- for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
- node;
- node = node->GetNext() )
- {
- wxWindow * const win = node->GetData();
- if ( win->AcceptsFocus() &&
- !(::GetWindowLong(GetHwndOf(win), GWL_EXSTYLE) &
- WS_EX_CONTROLPARENT) )
- {
- // it shouldn't hang...
- canSafelyCallIsDlgMsg = true;
-
- break;
- }
- }
- }
-#endif // !__WXWINCE__
-
- if ( canSafelyCallIsDlgMsg )
- {
- // ::IsDialogMessage() can enter in an infinite loop when the
- // currently focused window is disabled or hidden and its
- // parent has WS_EX_CONTROLPARENT style, so don't call it in
- // this case
- while ( hwndFocus )
- {
- if ( !::IsWindowEnabled(hwndFocus) ||
- !::IsWindowVisible(hwndFocus) )
- {
- // it would enter an infinite loop if we do this!
- canSafelyCallIsDlgMsg = false;
-
- break;
- }
-
- if ( !(::GetWindowLong(hwndFocus, GWL_STYLE) & WS_CHILD) )
- {
- // it's a top level window, don't go further -- e.g. even
- // if the parent of a dialog is disabled, this doesn't
- // break navigation inside the dialog
- break;
- }
-
- hwndFocus = ::GetParent(hwndFocus);
- }
- }
-
- // let IsDialogMessage() have the message if it's safe to call it
- if ( canSafelyCallIsDlgMsg && ::IsDialogMessage(GetHwnd(), msg) )
- {
- // IsDialogMessage() did something...
- return true;
- }
+ // IsDialogMessage() did something...
+ return true;
}
}
#endif // __WXUNIVERSAL__
#endif // wxUSE_ACCEL
}
-bool wxWindowMSW::MSWShouldPreProcessMessage(WXMSG* WXUNUSED(pMsg))
+bool wxWindowMSW::MSWShouldPreProcessMessage(WXMSG* msg)
{
- // preprocess all messages by default
- return true;
+ // all tests below have to deal with various bugs/misfeatures of
+ // IsDialogMessage(): we have to prevent it from being called from our
+ // MSWProcessMessage() in some situations
+
+ // don't let IsDialogMessage() get VK_ESCAPE as it _always_ eats the
+ // message even when there is no cancel button and when the message is
+ // needed by the control itself: in particular, it prevents the tree in
+ // place edit control from being closed with Escape in a dialog
+ if ( msg->message == WM_KEYDOWN && msg->wParam == VK_ESCAPE )
+ {
+ return false;
+ }
+
+ // ::IsDialogMessage() is broken and may sometimes hang the application by
+ // going into an infinite loop when it tries to find the control to give
+ // focus to when Alt-<key> is pressed, so we try to detect [some of] the
+ // situations when this may happen and not call it then
+ if ( msg->message != WM_SYSCHAR )
+ return true;
+
+ // assume we can call it by default
+ bool canSafelyCallIsDlgMsg = true;
+
+ HWND hwndFocus = ::GetFocus();
+
+ // if the currently focused window itself has WS_EX_CONTROLPARENT style,
+ // ::IsDialogMessage() will also enter an infinite loop, because it will
+ // recursively check the child windows but not the window itself and so if
+ // none of the children accepts focus it loops forever (as it only stops
+ // when it gets back to the window it started from)
+ //
+ // while it is very unusual that a window with WS_EX_CONTROLPARENT
+ // style has the focus, it can happen. One such possibility is if
+ // all windows are either toplevel, wxDialog, wxPanel or static
+ // controls and no window can actually accept keyboard input.
+#if !defined(__WXWINCE__)
+ if ( ::GetWindowLong(hwndFocus, GWL_EXSTYLE) & WS_EX_CONTROLPARENT )
+ {
+ // pessimistic by default
+ canSafelyCallIsDlgMsg = false;
+ for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
+ node;
+ node = node->GetNext() )
+ {
+ wxWindow * const win = node->GetData();
+ if ( win->AcceptsFocus() &&
+ !(::GetWindowLong(GetHwndOf(win), GWL_EXSTYLE) &
+ WS_EX_CONTROLPARENT) )
+ {
+ // it shouldn't hang...
+ canSafelyCallIsDlgMsg = true;
+
+ break;
+ }
+ }
+ }
+#endif // !__WXWINCE__
+
+ if ( canSafelyCallIsDlgMsg )
+ {
+ // ::IsDialogMessage() can enter in an infinite loop when the
+ // currently focused window is disabled or hidden and its
+ // parent has WS_EX_CONTROLPARENT style, so don't call it in
+ // this case
+ while ( hwndFocus )
+ {
+ if ( !::IsWindowEnabled(hwndFocus) ||
+ !::IsWindowVisible(hwndFocus) )
+ {
+ // it would enter an infinite loop if we do this!
+ canSafelyCallIsDlgMsg = false;
+
+ break;
+ }
+
+ if ( !(::GetWindowLong(hwndFocus, GWL_STYLE) & WS_CHILD) )
+ {
+ // it's a top level window, don't go further -- e.g. even
+ // if the parent of a dialog is disabled, this doesn't
+ // break navigation inside the dialog
+ break;
+ }
+
+ hwndFocus = ::GetParent(hwndFocus);
+ }
+ }
+
+ return canSafelyCallIsDlgMsg;
}
// ---------------------------------------------------------------------------