/////////////////////////////////////////////////////////////////////////////
-// Name: gauge.h
+// Name: wx/gtk/gauge.h
// Purpose:
// Author: Robert Roebling
// Id: $Id$
// Copyright: (c) 1998 Robert Roebling
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-
-#ifndef __GTKGAUGEH__
-#define __GTKGAUGEH__
-
-#ifdef __GNUG__
-#pragma interface
-#endif
-
-#include "wx/defs.h"
-
-#if wxUSE_GAUGE
-
-#include "wx/object.h"
-#include "wx/list.h"
-#include "wx/control.h"
+#ifndef _WX_GTK_GAUGE_H_
+#define _WX_GTK_GAUGE_H_
//-----------------------------------------------------------------------------
-// classes
+// wxGauge
//-----------------------------------------------------------------------------
-class wxGauge;
+class WXDLLIMPEXP_CORE wxGauge: public wxControl
+{
+public:
+ wxGauge() { Init(); }
+
+ wxGauge( wxWindow *parent,
+ wxWindowID id,
+ int range,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxGA_HORIZONTAL,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxGaugeNameStr )
+ {
+ Init();
-//-----------------------------------------------------------------------------
-// global data
-//-----------------------------------------------------------------------------
+ Create(parent, id, range, pos, size, style, validator, name);
+ }
-extern const char* wxGaugeNameStr;
+ bool Create( wxWindow *parent,
+ wxWindowID id, int range,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxGA_HORIZONTAL,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxGaugeNameStr );
-//-----------------------------------------------------------------------------
-// wxGaugeBox
-//-----------------------------------------------------------------------------
+ void SetShadowWidth( int WXUNUSED(w) ) { }
+ void SetBezelFace( int WXUNUSED(w) ) { }
+ int GetShadowWidth() const { return 0; };
+ int GetBezelFace() const { return 0; };
-class wxGauge: public wxControl
-{
- DECLARE_DYNAMIC_CLASS(wxGauge)
-
- public:
- inline wxGauge() { m_rangeMax = 0; m_gaugePos = 0; m_useProgressBar = TRUE; }
-
- inline wxGauge( wxWindow *parent, wxWindowID id, int range,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxGA_HORIZONTAL,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxGaugeNameStr )
- {
- Create(parent, id, range, pos, size, style, validator, name);
- }
- bool Create( wxWindow *parent, wxWindowID id, int range,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxGA_HORIZONTAL,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxGaugeNameStr );
- void SetShadowWidth( int WXUNUSED(w) ) {};
- void SetBezelFace( int WXUNUSED(w) ) {};
+ // determinate mode API
void SetRange( int r );
void SetValue( int pos );
- int GetShadowWidth() const { return 0; };
- int GetBezelFace() const { return 0; };
+
int GetRange() const;
int GetValue() const;
- // Are we a Win95/GTK progress bar, or a normal gauge?
- inline bool GetProgressBar() const { return m_useProgressBar; }
-
- // implementation
-
- void ApplyWidgetStyle();
-
- int m_rangeMax;
- int m_gaugePos;
- bool m_useProgressBar;
+ // indeterminate mode API
+ virtual void Pulse();
+
+ bool IsVertical() const { return HasFlag(wxGA_VERTICAL); }
+
+ static wxVisualAttributes
+ GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
+
+ virtual wxVisualAttributes GetDefaultAttributes() const;
+
+ // implementation
+ // -------------
+
+ // the max and current gauge values
+ int m_rangeMax,
+ m_gaugePos;
+
+protected:
+ // common part of all ctors
+ void Init() { m_rangeMax = m_gaugePos = 0; }
+
+ // set the gauge value to the value of m_gaugePos
+ void DoSetGauge();
+
+ virtual wxSize DoGetBestSize() const;
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxGauge)
};
#endif
-
-#endif // __GTKGAUGEH__
+ // _WX_GTK_GAUGE_H_