virtual wxString GetFaceName() const = 0;
virtual wxFontEncoding GetEncoding() const = 0;
virtual wxNativeFontInfo *GetNativeFontInfo() const;
+
wxString GetNativeFontInfoDesc() const;
+ wxString GetNativeFontInfoUserDesc() const;
// change the font characteristics
virtual void SetPointSize( int pointSize ) = 0;
virtual void SetUnderlined( bool underlined ) = 0;
virtual void SetEncoding(wxFontEncoding encoding) = 0;
virtual void SetNativeFontInfo(const wxNativeFontInfo& info);
+
void SetNativeFontInfo(const wxString& info);
+ void SetNativeFontInfoUserDesc(const wxString& info);
// translate the fonts into human-readable string (i.e. GetStyleString()
// will return "wxITALIC" for an italic font, ...)