directly, but all of its methods are also applicable for the two classes
above.
+ Note that the instances of wxTopLevelWindow are managed by wxWidgets in the
+ internal top level window list.
+
+ @beginEventEmissionTable
+ @event{EVT_ACTIVATE(id, func)}
+ Process a @c wxEVT_MAXIMIZE event. See wxMaximizeEvent.
+ @event{EVT_MOVE(func)}
+ Process a @c wxEVT_MOVE event, which is generated when a window is moved.
+ See wxMoveEvent.
+ @event{EVT_MOVE_START(func)}
+ Process a @c wxEVT_MOVE_START event, which is generated when the user starts
+ to move or size a window. wxMSW only.
+ See wxMoveEvent.
+ @event{EVT_MOVE_END(func)}
+ Process a @c wxEVT_MOVE_END event, which is generated when the user stops
+ moving or sizing a window. wxMSW only.
+ See wxMoveEvent.
+ @endEventTable
+
@library{wxcore}
@category{managedwnd}
class wxTopLevelWindow : public wxWindow
{
public:
+ /**
+ Default ctor.
+ */
+ wxTopLevelWindow();
+
+ /**
+ Constructor creating the top level window.
+ */
+ wxTopLevelWindow(wxWindow *parent,
+ wxWindowID winid,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr);
+
+ /**
+ Destructor. Remember that wxTopLevelWindows do not get immediately
+ destroyed when the user (or the app) closes them; they have a
+ @b delayed destruction.
+
+ See @ref overview_windowdeletion for more info.
+ */
+ virtual ~wxTopLevelWindow();
+
+ /**
+ Creates the top level window.
+ */
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr);
+
/**
Returns @true if the platform supports making the window translucent.