- wxRealPoint p1 = rotated_point (0, 0, cos_angle, sin_angle, p0);
- wxRealPoint p2 = rotated_point (0, GetHeight(), cos_angle, sin_angle, p0);
- wxRealPoint p3 = rotated_point (GetWidth(), 0, cos_angle, sin_angle, p0);
- wxRealPoint p4 = rotated_point (GetWidth(), GetHeight(), cos_angle, sin_angle, p0);
+ wxRealPoint p1 = wxRotatePoint (0, 0, cos_angle, sin_angle, p0);
+ wxRealPoint p2 = wxRotatePoint (0, h, cos_angle, sin_angle, p0);
+ wxRealPoint p3 = wxRotatePoint (w, 0, cos_angle, sin_angle, p0);
+ wxRealPoint p4 = wxRotatePoint (w, h, cos_angle, sin_angle, p0);