]> git.saurik.com Git - wxWidgets.git/blobdiff - wxPython/wx/lib/ogl/canvas.py
Since everything in the submodules is to appear in the pacakge
[wxWidgets.git] / wxPython / wx / lib / ogl / canvas.py
diff --git a/wxPython/wx/lib/ogl/canvas.py b/wxPython/wx/lib/ogl/canvas.py
deleted file mode 100644 (file)
index d9ad610..0000000
+++ /dev/null
@@ -1,360 +0,0 @@
-# -*- coding: iso-8859-1 -*-
-#----------------------------------------------------------------------------
-# Name:         canvas.py
-# Purpose:      The canvas class
-#
-# Author:       Pierre Hjälm (from C++ original by Julian Smart)
-#
-# Created:      2004-05-08
-# RCS-ID:       $Id$
-# Copyright:    (c) 2004 Pierre Hjälm - 1998 Julian Smart
-# Licence:      wxWindows license
-#----------------------------------------------------------------------------
-
-from __future__ import division
-
-import wx
-from lines import LineShape
-from composit import *
-
-NoDragging, StartDraggingLeft, ContinueDraggingLeft, StartDraggingRight, ContinueDraggingRight = 0, 1, 2, 3, 4
-
-KEY_SHIFT, KEY_CTRL = 1, 2
-
-
-
-# Helper function: True if 'contains' wholly contains 'contained'.
-def WhollyContains(contains, contained):
-    xp1, yp1 = contains.GetX(), contains.GetY()
-    xp2, yp2 = contained.GetX(), contained.GetY()
-    
-    w1, h1 = contains.GetBoundingBoxMax()
-    w2, h2 = contained.GetBoundingBoxMax()
-    
-    left1 = xp1-w1 / 2.0
-    top1 = yp1-h1 / 2.0
-    right1 = xp1 + w1 / 2.0
-    bottom1 = yp1 + h1 / 2.0
-    
-    left2 = xp2-w2 / 2.0
-    top2 = yp2-h2 / 2.0
-    right2 = xp2 + w2 / 2.0
-    bottom2 = yp2 + h2 / 2.0
-    
-    return ((left1 <= left2) and (top1 <= top2) and (right1 >= right2) and (bottom1 >= bottom2))
-    
-
-
-class ShapeCanvas(wx.ScrolledWindow):
-    def __init__(self, parent = None, id=-1, pos = wx.DefaultPosition, size = wx.DefaultSize, style = wx.BORDER, name="ShapeCanvas"):
-        wx.ScrolledWindow.__init__(self, parent, id, pos, size, style, name)
-
-        self._shapeDiagram = None
-        self._dragState = NoDragging
-        self._draggedShape = None
-        self._oldDragX = 0
-        self._oldDragY = 0
-        self._firstDragX = 0
-        self._firstDragY = 0
-        self._checkTolerance = True
-
-        wx.EVT_PAINT(self, self.OnPaint)
-        wx.EVT_MOUSE_EVENTS(self, self.OnMouseEvent)
-
-    def SetDiagram(self, diag):
-        self._shapeDiagram = diag
-
-    def GetDiagram(self):
-        return self._shapeDiagram
-    
-    def OnPaint(self, evt):
-        dc = wx.PaintDC(self)
-        self.PrepareDC(dc)
-        
-        dc.SetBackground(wx.Brush(self.GetBackgroundColour(), wx.SOLID))
-        dc.Clear()
-
-        if self.GetDiagram():
-            self.GetDiagram().Redraw(dc)
-
-    def OnMouseEvent(self, evt):
-        dc = wx.ClientDC(self)
-        self.PrepareDC(dc)
-        
-        x, y = evt.GetLogicalPosition(dc)
-
-        keys = 0
-        if evt.ShiftDown():
-            keys |= KEY_SHIFT
-        if evt.ControlDown():
-            keys |= KEY_CTRL
-
-        dragging = evt.Dragging()
-
-        # Check if we're within the tolerance for mouse movements.
-        # If we're very close to the position we started dragging
-        # from, this may not be an intentional drag at all.
-        if dragging:
-            dx = abs(dc.LogicalToDeviceX(x-self._firstDragX))
-            dy = abs(dc.LogicalToDeviceY(y-self._firstDragY))
-            if self._checkTolerance and (dx <= self.GetDiagram().GetMouseTolerance()) and (dy <= self.GetDiagram().GetMouseTolerance()):
-                return
-            # If we've ignored the tolerance once, then ALWAYS ignore
-            # tolerance in this drag, even if we come back within
-            # the tolerance range.
-            self._checkTolerance = False
-
-        # Dragging - note that the effect of dragging is left entirely up
-        # to the object, so no movement is done unless explicitly done by
-        # object.
-        if dragging and self._draggedShape and self._dragState == StartDraggingLeft:
-            self._dragState = ContinueDraggingLeft
-
-            # If the object isn't m_draggable, transfer message to canvas
-            if self._draggedShape.Draggable():
-                self._draggedShape.GetEventHandler().OnBeginDragLeft(x, y, keys, self._draggedAttachment)
-            else:
-                self._draggedShape = None
-                self.OnBeginDragLeft(x, y, keys)
-
-            self._oldDragX, self._oldDragY = x, y
-
-        elif dragging and self._draggedShape and self._dragState == ContinueDraggingLeft:
-            # Continue dragging
-            self._draggedShape.GetEventHandler().OnDragLeft(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
-            self._draggedShape.GetEventHandler().OnDragLeft(True, x, y, keys, self._draggedAttachment)
-            self._oldDragX, self._oldDragY = x, y
-
-        elif evt.LeftUp and self._draggedShape and self._dragState == ContinueDraggingLeft:
-            self._dragState = NoDragging
-            self._checkTolerance = True
-
-            self._draggedShape.GetEventHandler().OnDragLeft(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
-            self._draggedShape.GetEventHandler().OnEndDragLeft(x, y, keys, self._draggedAttachment)
-            self._draggedShape = None
-
-        elif dragging and self._draggedShape and self._dragState == StartDraggingRight:
-            self._dragState = ContinueDraggingRight
-            if self._draggedShape.Draggable:
-                self._draggedShape.GetEventHandler().OnBeginDragRight(x, y, keys, self._draggedAttachment)
-            else:
-                self._draggedShape = None
-                self.OnBeginDragRight(x, y, keys)
-            self._oldDragX, self._oldDragY = x, y
-
-        elif dragging and self._draggedShape and self._dragState == ContinueDraggingRight:
-            # Continue dragging
-            self._draggedShape.GetEventHandler().OnDragRight(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
-            self._draggedShape.GetEventHandler().OnDragRight(True, x, y, keys, self._draggedAttachment)
-            self._oldDragX, self._oldDragY = x, y
-
-        elif evt.RightUp() and self._draggedShape and self._dragState == ContinueDraggingRight:
-            self._dragState = NoDragging
-            self._checkTolerance = True
-
-            self._draggedShape.GetEventHandler().OnDragRight(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
-            self._draggedShape.GetEventHandler().OnEndDragRight(x, y, keys, self._draggedAttachment)
-            self._draggedShape = None
-
-        # All following events sent to canvas, not object
-        elif dragging and not self._draggedShape and self._dragState == StartDraggingLeft:
-            self._dragState = ContinueDraggingLeft
-            self.OnBeginDragLeft(x, y, keys)
-            self._oldDragX, self._oldDragY = x, y
-
-        elif dragging and not self._draggedShape and self._dragState == ContinueDraggingLeft:
-            # Continue dragging
-            self.OnDragLeft(False, self._oldDragX, self._oldDragY, keys)
-            self.OnDragLeft(True, x, y, keys)
-            self._oldDragX, self._oldDragY = x, y                
-
-        elif evt.LeftUp() and not self._draggedShape and self._dragState == ContinueDraggingLeft:
-            self._dragState = NoDragging
-            self._checkTolerance = True
-
-            self.OnDragLeft(False, self._oldDragX, self._oldDragY, keys)
-            self.OnEndDragLeft(x, y, keys)
-            self._draggedShape = None
-
-        elif dragging and not self._draggedShape and self._dragState == StartDraggingRight:
-            self._dragState = ContinueDraggingRight
-            self.OnBeginDragRight(x, y, keys)
-            self._oldDragX, self._oldDragY = x, y
-
-        elif dragging and not self._draggedShape and self._dragState == ContinueDraggingRight:
-            # Continue dragging
-            self.OnDragRight(False, self._oldDragX, self._oldDragY, keys)
-            self.OnDragRight(True, x, y, keys)
-            self._oldDragX, self._oldDragY = x, y
-
-        elif evt.RightUp() and not self._draggedShape and self._dragState == ContinueDraggingRight:
-            self._dragState = NoDragging
-            self._checkTolerance = True
-
-            self.OnDragRight(False, self._oldDragX, self._oldDragY, keys)
-            self.OnEndDragRight(x, y, keys)
-            self._draggedShape = None
-
-        # Non-dragging events
-        elif evt.IsButton():
-            self._checkTolerance = True
-
-            # Find the nearest object
-            attachment = 0
-
-            nearest_object, attachment = self.FindShape(x, y)
-            if nearest_object: # Object event
-                if evt.LeftDown():
-                    self._draggedShape = nearest_object
-                    self._draggedAttachment = attachment
-                    self._dragState = StartDraggingLeft
-                    self._firstDragX = x
-                    self._firstDragY = y
-
-                elif evt.LeftUp():
-                    # N.B. Only register a click if the same object was
-                    # identified for down *and* up.
-                    if nearest_object == self._draggedShape:
-                        nearest_object.GetEventHandler().OnLeftClick(x, y, keys, attachment)
-                    self._draggedShape = None
-                    self._dragState = NoDragging
-
-                elif evt.LeftDClick():
-                    nearest_object.GetEventHandler().OnLeftDoubleClick(x, y, keys, attachment)
-                    self._draggedShape = None
-                    self._dragState = NoDragging
-
-                elif evt.RightDown():
-                    self._draggedShape = nearest_object
-                    self._draggedAttachment = attachment
-                    self._dragState = StartDraggingRight
-                    self._firstDragX = x
-                    self._firstDragY = y
-
-                elif evt.RightUp():
-                    if nearest_object == self._draggedShape:
-                        nearest_object.GetEventHandler().OnRightClick(x, y, keys, attachment)
-                    self._draggedShape = None
-                    self._dragState = NoDragging
-
-            else: # Canvas event
-                if evt.LeftDown():
-                    self._draggedShape = None
-                    self._dragState = StartDraggingLeft
-                    self._firstDragX = x
-                    self._firstDragY = y
-
-                elif evt.LeftUp():
-                    self.OnLeftClick(x, y, keys)
-                    self._draggedShape = None
-                    self._dragState = NoDragging
-
-                elif evt.RightDown():
-                    self._draggedShape = None
-                    self._dragState = StartDraggingRight
-                    self._firstDragX = x
-                    self._firstDragY = y
-
-                elif evt.RightUp():
-                    self.OnRightClick(x, y, keys)
-                    self._draggedShape = None
-                    self._dragState = NoDragging
-
-    def FindShape(self, x, y, info = None, notObject = None):
-        nearest = 100000.0
-        nearest_attachment = 0
-        nearest_object = None
-
-        # Go backward through the object list, since we want:
-        # (a) to have the control points drawn LAST to overlay
-        #     the other objects
-        # (b) to find the control points FIRST if they exist
-
-        for object in self.GetDiagram().GetShapeList()[::-1]:
-            # First pass for lines, which might be inside a container, so we
-            # want lines to take priority over containers. This first loop
-            # could fail if we clickout side a line, so then we'll
-            # try other shapes.
-            if object.IsShown() and \
-               isinstance(object, LineShape) and \
-               object.HitTest(x, y) and \
-               ((info == None) or isinstance(object, info)) and \
-               (not notObject or not notObject.HasDescendant(object)):
-                temp_attachment, dist = object.HitTest(x, y)
-                # A line is trickier to spot than a normal object.
-                # For a line, since it's the diagonal of the box
-                # we use for the hit test, we may have several
-                # lines in the box and therefore we need to be able
-                # to specify the nearest point to the centre of the line
-                # as our hit criterion, to give the user some room for
-                # manouevre.
-                if dist<nearest:
-                    nearest = dist
-                    nearest_object = object
-                    nearest_attachment = temp_attachment
-
-        for object in self.GetDiagram().GetShapeList()[::-1]:
-            # On second pass, only ever consider non-composites or
-            # divisions. If children want to pass up control to
-            # the composite, that's up to them.
-            if (object.IsShown() and 
-                   (isinstance(object, DivisionShape) or 
-                    not isinstance(object, CompositeShape)) and 
-                    object.HitTest(x, y) and 
-                    (info == None or isinstance(object, info)) and 
-                    (not notObject or not notObject.HasDescendant(object))):
-                temp_attachment, dist = object.HitTest(x, y)
-                if not isinstance(object, LineShape):
-                    # If we've hit a container, and we have already
-                    # found a line in the first pass, then ignore
-                    # the container in case the line is in the container.
-                    # Check for division in case line straddles divisions
-                    # (i.e. is not wholly contained).
-                    if not nearest_object or not (isinstance(object, DivisionShape) or WhollyContains(object, nearest_object)):
-                        nearest_object = object
-                        nearest_attachment = temp_attachment
-                        break
-
-        return nearest_object, nearest_attachment
-
-    def AddShape(self, object, addAfter = None):
-        self.GetDiagram().AddShape(object, addAfter)
-
-    def InsertShape(self, object):
-        self.GetDiagram().InsertShape(object)
-
-    def RemoveShape(self, object):
-        self.GetDiagram().RemoveShape(object)
-
-    def GetQuickEditMode(self):
-        return self.GetDiagram().GetQuickEditMode()
-    
-    def Redraw(self, dc):
-        self.GetDiagram().Redraw(dc)
-
-    def Snap(self, x, y):
-        return self.GetDiagram().Snap(x, y)
-
-    def OnLeftClick(self, x, y, keys = 0):
-        pass
-
-    def OnRightClick(self, x, y, keys = 0):
-        pass
-
-    def OnDragLeft(self, draw, x, y, keys = 0):
-        pass
-
-    def OnBeginDragLeft(self, x, y, keys = 0):
-        pass
-
-    def OnEndDragLeft(self, x, y, keys = 0):
-        pass
-
-    def OnDragRight(self, draw, x, y, keys = 0):
-        pass
-
-    def OnBeginDragRight(self, x, y, keys = 0):
-        pass
-
-    def OnEndDragRight(self, x, y, keys = 0):
-        pass