]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/cocoa/sound.h
simplify/cleanup wxTheXXXList and wxGDIObject code (patch 1452023 from Paul Cornett)
[wxWidgets.git] / include / wx / cocoa / sound.h
index 8b137891791fe96927ad78e64b0aad7bded08bdc..c85e7d39783f35918b8cc0a52681af9a1b5ad043 100644 (file)
@@ -1 +1,52 @@
+/////////////////////////////////////////////////////////////////////////////
+// Name:        sound.h
+// Purpose:     wxSound class (loads and plays short Windows .wav files).
+//              Optional on non-Windows platforms.
+// Authors:     David Elliott, Ryan Norton
+// Modified by: 
+// Created:     2004-10-02
+// RCS-ID:      $Id$
+// Copyright:   (c) 2004 David Elliott, Ryan Norton
+// Licence:     wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
 
+#ifndef _WX_COCOA_SOUND_H_
+#define _WX_COCOA_SOUND_H_
+
+#include "wx/object.h"
+#include "wx/cocoa/ObjcRef.h"
+
+class WXDLLEXPORT wxSound : public wxSoundBase
+{
+public:
+    wxSound()
+    :   m_cocoaNSSound(NULL)
+    {}
+    wxSound(const wxString& fileName, bool isResource = false)
+    :   m_cocoaNSSound(NULL)
+    {   Create(fileName, isResource); }
+    wxSound(int size, const wxByte* data)
+    :   m_cocoaNSSound(NULL)
+    {   LoadWAV(data,size,true); }
+    wxSound(const wxSound& sound); // why not?
+    ~wxSound();
+
+public:
+    bool Create(const wxString& fileName, bool isResource = false);
+    bool IsOk() const
+    {   return m_cocoaNSSound; }
+    static void Stop();
+    static bool IsPlaying();
+
+    void SetNSSound(WX_NSSound cocoaNSSound);
+    inline WX_NSSound GetNSSound()
+    {   return m_cocoaNSSound; }
+protected:  
+    bool DoPlay(unsigned flags) const;
+    bool LoadWAV(const wxUint8 *data, size_t length, bool copyData);
+private:
+    WX_NSSound m_cocoaNSSound;
+    static const wxObjcAutoRefFromAlloc<struct objc_object *> sm_cocoaDelegate;
+};
+
+#endif //ndef _WX_COCOA_SOUND_H_