development release and OS/2 is considered to be in beta.
IMPORTANT NOTE: If you experience problems installing, please
development release and OS/2 is considered to be in beta.
IMPORTANT NOTE: If you experience problems installing, please
At this time there is no comprehensive setup.exe type installation program.
wxWidgets for OS/2 requires you download various .zip files and unpack them
to your desired location on your system. Pick a location say,
At this time there is no comprehensive setup.exe type installation program.
wxWidgets for OS/2 requires you download various .zip files and unpack them
to your desired location on your system. Pick a location say,
unzip the subdirectories as well. You will need:
- All common, generic and OS2-specific wxWidgets source;
- samples;
- documentation in HTML Help format;
- makefiles for VisualAge V3.0 (possibly for EMX and Watcom C++);
unzip the subdirectories as well. You will need:
- All common, generic and OS2-specific wxWidgets source;
- samples;
- documentation in HTML Help format;
- makefiles for VisualAge V3.0 (possibly for EMX and Watcom C++);
-Other add-on packages are available from the wxWidgets Web site, such as:
-
-- mmedia.zip. Audio, CD, video access for Windows and Linux.
-- ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc.
-- tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from
- the same document source.
-x:\wx\wxWidgets-2.6.0\docs (your HTML reference manual)
-x:\wx\wxWidgets-2.6.0\include\wx
-x:\wx\wxWidgets-2.6.0\include\wx\generic
-x:\wx\wxWidgets-2.6.0\include\wx\html
-x:\wx\wxWidgets-2.6.0\include\wx\os2
-x:\wx\wxWidgets-2.6.0\samples\.... (all the sample directories)
-x:\wx\wxWidgets-2.6.0\src
-x:\wx\wxWidgets-2.6.0\src\common
-x:\wx\wxWidgets-2.6.0\src\generic
-x:\wx\wxWidgets-2.6.0\src\html
-x:\wx\wxWidgets-2.6.0\src\jpeg
-x:\wx\wxWidgets-2.6.0\src\os2
-x:\wx\wxWidgets-2.6.0\src\png
-x:\wx\wxWidgets-2.6.0\src\tiff
-x:\wx\wxWidgets-2.6.0\src\zlib
+x:\wx\wxWidgets-2.8.0\docs (your HTML reference manual)
+x:\wx\wxWidgets-2.8.0\include\wx
+x:\wx\wxWidgets-2.8.0\include\wx\generic
+x:\wx\wxWidgets-2.8.0\include\wx\html
+x:\wx\wxWidgets-2.8.0\include\wx\os2
+x:\wx\wxWidgets-2.8.0\samples\.... (all the sample directories)
+x:\wx\wxWidgets-2.8.0\src
+x:\wx\wxWidgets-2.8.0\src\common
+x:\wx\wxWidgets-2.8.0\src\generic
+x:\wx\wxWidgets-2.8.0\src\html
+x:\wx\wxWidgets-2.8.0\src\jpeg
+x:\wx\wxWidgets-2.8.0\src\os2
+x:\wx\wxWidgets-2.8.0\src\png
+x:\wx\wxWidgets-2.8.0\src\tiff
+x:\wx\wxWidgets-2.8.0\src\zlib
dbtable.cpp. save you changes to temp.def. Delete wx23.def and rename your
temp.def to wx23.def and you are ready to go.
dbtable.cpp. save you changes to temp.def. Delete wx23.def and rename your
temp.def to wx23.def and you are ready to go.
a full fledged production caliber product. Fortunately EMX and Watcom can use
the import and export pragmas successfully negating the need for manual .def
files. VA 3.0, unfortunately in C++ does not properly export the mangled
a full fledged production caliber product. Fortunately EMX and Watcom can use
the import and export pragmas successfully negating the need for manual .def
files. VA 3.0, unfortunately in C++ does not properly export the mangled
update) e.g. wxGTK or wxX11 as well.
In the following, let's assume you decided to build in
update) e.g. wxGTK or wxX11 as well.
In the following, let's assume you decided to build in
variables, namely MAKESHELL (to a Unix like shell, let's assume ash)
and INSTALL (to point to the install script. If you omit this, configure
might find something like the system's tcpip\pcomos\install.exe which will
not do the thing you want), e.g.
SET MAKESHELL=ash
variables, namely MAKESHELL (to a Unix like shell, let's assume ash)
and INSTALL (to point to the install script. If you omit this, configure
might find something like the system's tcpip\pcomos\install.exe which will
not do the thing you want), e.g.
SET MAKESHELL=ash
Be warned that depending on the precise version of your make, the
variable that needs to be set might be MAKE_SHELL instead of MAKESHELL.
Be warned that depending on the precise version of your make, the
variable that needs to be set might be MAKE_SHELL instead of MAKESHELL.
essentially have to use the procedure described above, the only difference
being that you have to pass a switch to configure indicating which port
to build. If you do not do this in a separate build directory (e.g.
essentially have to use the procedure described above, the only difference
being that you have to pass a switch to configure indicating which port
to build. If you do not do this in a separate build directory (e.g.
The magical switches that have to be passed to configure for the various
ports are --with-gtk (wxGTK), --with-motif (wxMotif), --with-x11 (wxX11),
and --disable-gui (wxBase). Note that contrary to the native, PM based
OS/2 port, all of those ports work slightly better with POSIX/2's cExt
library. If include and library path include the suitable paths, -lcExt
The magical switches that have to be passed to configure for the various
ports are --with-gtk (wxGTK), --with-motif (wxMotif), --with-x11 (wxX11),
and --disable-gui (wxBase). Note that contrary to the native, PM based
OS/2 port, all of those ports work slightly better with POSIX/2's cExt
library. If include and library path include the suitable paths, -lcExt