This class represents a short sound (loaded from Windows WAV file), that
can be stored in memory and played. Currently this class is implemented
-on Windows and Unix (and uses either
-\urlref{Open Sound System}{http://www.opensound.com/oss.html} or
+on Windows and Unix (and uses either
+\urlref{Open Sound System}{http://www.opensound.com/oss.html} or
\urlref{Simple DirectMedia Layer}{http://www.libsdl.org/}).
\wxheading{Derived from}
<wx/sound.h>
+\wxheading{Library}
+
+\helpref{wxAdv}{librarieslist}
+
\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxSound::wxSound}\label{wxsoundconstr}
+
+\membersection{wxSound::wxSound}\label{wxsoundctor}
\func{}{wxSound}{\void}
\func{}{wxSound}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}}
-Constructs a wave object from a file or resource. Call \helpref{wxSound::IsOk}{wxsoundisok} to
-determine whether this succeeded.
+Constructs a wave object from a file or, under Windows, from a Windows
+resource. Call \helpref{wxSound::IsOk}{wxsoundisok} to determine whether this
+succeeded.
\wxheading{Parameters}
\docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.}
-\membersection{wxSound::\destruct{wxSound}}
+
+\membersection{wxSound::\destruct{wxSound}}\label{wxsounddtor}
\func{}{\destruct{wxSound}}{\void}
Destroys the wxSound object.
+
\membersection{wxSound::Create}\label{wxsoundcreate}
\func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = \false}}
\true if the call was successful, \false otherwise.
+
\membersection{wxSound::IsOk}\label{wxsoundisok}
\constfunc{bool}{IsOk}{\void}
Returns \true if the object contains a successfully loaded file or resource, \false otherwise.
+
\membersection{wxSound::IsPlaying}\label{wxsoundisplaying}
\constfunc{static bool}{IsPlaying}{\void}
Returns \true if a sound is played at the moment.
+This method is currently not implemented under Windows.
+
+
\membersection{wxSound::Play}\label{wxsoundplay}
\constfunc{bool}{Play}{\param{unsigned }{ flags = wxSOUND\_ASYNC}}
\func{static bool}{Play}{\param{const wxString\& }{filename}, \param{unsigned}{ flags = wxSOUND\_ASYNC}}
Plays the sound file. If another sound is playing, it will be interrupted.
-Returns \true on success, \false otherwise.
+Returns \true on success, \false otherwise. Note that in general it is possible
+to delete the object which is being asynchronously played any time after
+calling this function and the sound would continue playing, however this
+currently doesn't work under Windows for sound objects loaded from memory data.
The possible values for \arg{flags} are:
\begin{twocollist}
- \twocolitem{wxSOUND\_SYNC}{{\tt Play} will block and wait until the sound is
- replayed.}
- \twocolitem{wxSOUND\_ASYNC}{Sound is played asynchronously,
- {\tt Play} returns immediately}
- \twocolitem{wxSOUND\_ASYNC | wxSOUND\_LOOP}{Sound is played asynchronously
- and loops until another sound is played,
- \helpref{wxSound::Stop}{wxsoundstop} is called or the program terminates.}
+\twocolitem{wxSOUND\_SYNC}{{\tt Play} will block and wait until the sound is
+replayed.}
+\twocolitem{wxSOUND\_ASYNC}{Sound is played asynchronously,
+{\tt Play} returns immediately}
+\twocolitem{wxSOUND\_ASYNC | wxSOUND\_LOOP}{Sound is played asynchronously
+and loops until another sound is played,
+\helpref{wxSound::Stop}{wxsoundstop} is called or the program terminates.}
\end{twocollist}
The static form is shorthand for this code:
+
\begin{verbatim}
wxSound(filename).Play(flags);
\end{verbatim}
+
\membersection{wxSound::Stop}\label{wxsoundstop}
\func{static void}{Stop}{\void}
If a sound is played, this function stops it.
+