#include "wx/control.h"
#include "wx/event.h"
+#include "wx/range.h"
-#define wxSPIN_BUTTON_NAME _T("wxSpinButton")
+#define wxSPIN_BUTTON_NAME wxT("wxSpinButton")
// ----------------------------------------------------------------------------
// The wxSpinButton is like a small scrollbar than is often placed next
virtual int GetValue() const = 0;
virtual int GetMin() const { return m_min; }
virtual int GetMax() const { return m_max; }
+ wxRange GetRange() const { return wxRange( GetMin(), GetMax() );}
// operations
virtual void SetValue(int val) = 0;
m_min = minVal;
m_max = maxVal;
}
+ void SetRange( const wxRange& range) { SetRange( range.GetMin(), range.GetMax()); }
// is this spin button vertically oriented?
bool IsVertical() const { return (m_windowStyle & wxSP_VERTICAL) != 0; }
int m_min;
int m_max;
- DECLARE_NO_COPY_CLASS(wxSpinButtonBase)
+ wxDECLARE_NO_COPY_CLASS(wxSpinButtonBase);
};
// ----------------------------------------------------------------------------