}
// generate an artificial resize event
-void wxFrame::SendSizeEvent()
+void wxFrame::SendSizeEvent(int flags)
{
if ( !m_iconized )
{
RECT r = wxGetWindowRect(GetHwnd());
- (void)::PostMessage(GetHwnd(), WM_SIZE,
- IsMaximized() ? SIZE_MAXIMIZED : SIZE_RESTORED,
- MAKELPARAM(r.right - r.left, r.bottom - r.top));
+ if ( flags & wxSEND_EVENT_POST )
+ {
+ ::PostMessage(GetHwnd(), WM_SIZE,
+ IsMaximized() ? SIZE_MAXIMIZED : SIZE_RESTORED,
+ MAKELPARAM(r.right - r.left, r.bottom - r.top));
+ }
+ else // send it
+ {
+ ::SendMessage(GetHwnd(), WM_SIZE,
+ IsMaximized() ? SIZE_MAXIMIZED : SIZE_RESTORED,
+ MAKELPARAM(r.right - r.left, r.bottom - r.top));
+ }
}
}
SetToolBar(toolBar);
menubar->SetToolBar(toolBar);
}
- // Now adjust size for menu bar
- int menuHeight = 26;
- //When the main window is created using CW_USEDEFAULT the height of the
- // is created is not taken into account). So we resize the window after
- // if a menubar is present
+ // When the main window is created using CW_USEDEFAULT the height of the
+ // menubar is not taken into account, so we resize it afterwards if a
+ // menubar is present
+ HWND hwndMenuBar = SHFindMenuBar(GetHwnd());
+ if ( hwndMenuBar )
{
+ RECT mbRect;
+ ::GetWindowRect(hwndMenuBar, &mbRect);
+ const int menuHeight = mbRect.bottom - mbRect.top;
+
RECT rc;
- ::GetWindowRect((HWND) GetHWND(), &rc);
+ ::GetWindowRect(GetHwnd(), &rc);
// adjust for menu / titlebar height
rc.bottom -= (2*menuHeight-1);
- ::MoveWindow((HWND) GetHWND(), rc.left, rc.top, rc.right, rc.bottom, FALSE);
+ ::MoveWindow(Gethwnd(), rc.left, rc.top, rc.right, rc.bottom, FALSE);
}
#endif
toolbar->GetPosition( &tx, &ty );
toolbar->GetSize( &tw, &th );
- int x = 0, y = 0;
+ int x, y;
if ( toolbar->HasFlag(wxTB_BOTTOM) )
{
x = 0;
return true;
#if wxUSE_MENUS && wxUSE_ACCEL && !defined(__WXUNIVERSAL__)
- // try the menu bar accels
+ // try the menu bar accelerators
wxMenuBar *menuBar = GetMenuBar();
- if ( menuBar )
- {
- const wxAcceleratorTable& acceleratorTable = menuBar->GetAccelTable();
- return acceleratorTable.Translate(frame, pMsg);
- }
+ if ( menuBar && menuBar->GetAcceleratorTable()->Translate(frame, pMsg) )
+ return true;
#endif // wxUSE_MENUS && wxUSE_ACCEL
return false;
// our private (non virtual) message handlers
// ---------------------------------------------------------------------------
-bool wxFrame::HandlePaint()
-{
- RECT rect;
- if ( ::GetUpdateRect(GetHwnd(), &rect, FALSE) )
- {
-#if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
- if ( m_iconized )
- {
- const wxIcon& icon = GetIcon();
- HICON hIcon = icon.Ok() ? GetHiconOf(icon)
- : (HICON)GetDefaultIcon();
-
- // Hold a pointer to the dc so long as the OnPaint() message
- // is being processed
- PAINTSTRUCT ps;
- HDC hdc = ::BeginPaint(GetHwnd(), &ps);
-
- // Erase background before painting or we get white background
- MSWDefWindowProc(WM_ICONERASEBKGND, (WXWPARAM)ps.hdc, 0L);
-
- if ( hIcon )
- {
- RECT rect;
- ::GetClientRect(GetHwnd(), &rect);
-
- // FIXME: why hardcoded?
- static const int icon_width = 32;
- static const int icon_height = 32;
-
- int icon_x = (int)((rect.right - icon_width)/2);
- int icon_y = (int)((rect.bottom - icon_height)/2);
-
- ::DrawIcon(hdc, icon_x, icon_y, hIcon);
- }
-
- ::EndPaint(GetHwnd(), &ps);
-
- return true;
- }
- else
- #endif
- {
- return wxWindow::HandlePaint();
- }
- }
- else
- {
- // nothing to paint - processed
- return true;
- }
-}
-
bool wxFrame::HandleSize(int WXUNUSED(x), int WXUNUSED(y), WXUINT id)
{
#if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
bool wxFrame::HandleCommand(WXWORD id_, WXWORD cmd, WXHWND control)
{
- // sign extend to int from short before comparing with the other int ids
- int id = (signed short)id_;
-
- if ( control )
- {
- // In case it's e.g. a toolbar.
- wxWindow *win = wxFindWinFromHandle(control);
- if ( win )
- return win->MSWCommand(cmd, id);
- }
-
- // handle here commands from menus and accelerators
- if ( cmd == 0 || cmd == 1 )
+ // we only need to handle the menu and accelerator commands from the items
+ // of our menu bar, base wxWindow class already handles the rest
+ if ( !control && (cmd == 0 /* menu */ || cmd == 1 /* accel */) )
{
#if wxUSE_MENUS_NATIVE
- if ( wxCurrentPopupMenu )
- {
- wxMenu *popupMenu = wxCurrentPopupMenu;
- wxCurrentPopupMenu = NULL;
-
- return popupMenu->MSWCommand(cmd, id);
- }
+ if ( !wxCurrentPopupMenu )
#endif // wxUSE_MENUS_NATIVE
-
-#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
- // handle here commands from Smartphone menu bar
- if ( wxTopLevelWindow::HandleCommand(id, cmd, control ) )
{
- return true;
- }
-#endif // __SMARTPHONE__ && __WXWINCE__
+ wxMenuBar * const mbar = GetMenuBar();
+ if ( mbar )
+ {
+ // sign extend to int from short before comparing with the
+ // other int ids
+ const int id = (signed short)id_;
- if ( ProcessCommand(id) )
- {
- return true;
+ wxMenuItem * const mitem = mbar->FindItem(id);
+ if ( mitem )
+ return ProcessCommand(mitem);
+ }
}
}
- return false;
+ return wxFrameBase::HandleCommand(id_, cmd, control);;
}
#if wxUSE_MENUS
UnpackCommand((WXWPARAM)wParam, (WXLPARAM)lParam,
&id, &hwnd, &cmd);
- processed = HandleCommand(id, cmd, (WXHWND)hwnd);
- }
- break;
+ HandleCommand(id, cmd, (WXHWND)hwnd);
- case WM_PAINT:
- processed = HandlePaint();
+ // don't pass WM_COMMAND to the base class whether we processed
+ // it or not because we did generate an event for it (our
+ // HandleCommand() calls the base class version) and we must
+ // not do it again or the handlers which skip the event would
+ // be called twice
+ processed = true;
+ }
break;
#if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)