static wxColour wxColourFromLong(long c) {
wxColour clr;
- clr.Set(c & 0xff, (c >> 8) & 0xff, (c >> 16) & 0xff);
+ clr.Set((unsigned char)(c & 0xff),
+ (unsigned char)((c >> 8) & 0xff),
+ (unsigned char)((c >> 16) & 0xff));
return clr;
}
spec.Mid(1,2).ToLong(&red, 16);
spec.Mid(3,2).ToLong(&green, 16);
spec.Mid(5,2).ToLong(&blue, 16);
- return wxColour(red, green, blue);
+ return wxColour((unsigned char)red,
+ (unsigned char)green,
+ (unsigned char)blue);
}
else
return wxColour(spec);
return m_swx->WndProc(msg, wp, lp);
}
+//----------------------------------------------------------------------
+
+// Set the vertical scrollbar to use instead of the ont that's built-in.
+void wxStyledTextCtrl::SetVScrollBar(wxScrollBar* bar) {
+ m_vScrollBar = bar;
+ if (bar != NULL) {
+ // ensure that the built-in scrollbar is not visible
+ SetScrollbar(wxVERTICAL, 0, 0, 0);
+ }
+}
+// Set the horizontal scrollbar to use instead of the ont that's built-in.
+void wxStyledTextCtrl::SetHScrollBar(wxScrollBar* bar) {
+ m_hScrollBar = bar;
+ if (bar != NULL) {
+ // ensure that the built-in scrollbar is not visible
+ SetScrollbar(wxHORIZONTAL, 0, 0, 0);
+ }
+}
+
//----------------------------------------------------------------------
// BEGIN generated section. The following code is automatically generated
// by gen_iface.py from the contents of Scintilla.iface. Do not edit
if (file.IsOpened())
{
wxString contents;
- size_t len = (size_t)file.Length();
+ // get the file size (assume it is not huge file...)
+ ssize_t len = (ssize_t)file.Length();
+
if (len > 0)
{
#if wxUSE_UNICODE
#endif
}
else
- success = true; // empty file is ok
+ {
+ if (len == 0)
+ success = true; // empty file is ok
+ else
+ success = false; // len == wxInvalidOffset
+ }
if (success)
{
void wxStyledTextCtrl::OnChar(wxKeyEvent& evt) {
- // On (some?) non-US keyboards the AltGr key is required to enter some
+ // On (some?) non-US PC keyboards the AltGr key is required to enter some
// common characters. It comes to us as both Alt and Ctrl down so we need
// to let the char through in that case, otherwise if only ctrl or only
// alt let's skip it.
#endif
bool skip = ((ctrl || alt) && ! (ctrl && alt));
- int key = evt.GetKeyCode();
-
-// printf("OnChar key:%%d consumed:%%d ctrl:%%d alt:%%d skip:%%d\n",
-// key, m_lastKeyDownConsumed, ctrl, alt, skip);
-
- if ( (key <= WXK_START || key > WXK_COMMAND) &&
- !m_lastKeyDownConsumed && !skip) {
- m_swx->DoAddChar(key);
- return;
+ if (!m_lastKeyDownConsumed && !skip) {
+#if wxUSE_UNICODE
+ int key = evt.GetUnicodeKey();
+ bool keyOk = true;
+
+ // if the unicode key code is not really a unicode character (it may
+ // be a function key or etc., the platforms appear to always give us a
+ // small value in this case) then fallback to the ascii key code but
+ // don't do anything for function keys or etc.
+ if (key <= 127) {
+ key = evt.GetKeyCode();
+ keyOk = (key <= 127);
+ }
+ if (keyOk) {
+ m_swx->DoAddChar(key);
+ return;
+ }
+#else
+ int key = evt.GetKeyCode();
+ if (key <= WXK_START || key > WXK_COMMAND) {
+ m_swx->DoAddChar(key);
+ return;
+ }
+#endif
}
+
evt.Skip();
}
void wxStyledTextCtrl::OnKeyDown(wxKeyEvent& evt) {
- int key = evt.GetKeyCode();
- bool shift = evt.ShiftDown(),
- ctrl = evt.ControlDown(),
- alt = evt.AltDown(),
- meta = evt.MetaDown();
-
- int processed = m_swx->DoKeyDown(key, shift, ctrl, alt, meta, &m_lastKeyDownConsumed);
-
-// printf("KeyDn key:%%d shift:%%d ctrl:%%d alt:%%d processed:%%d consumed:%%d\n",
-// key, shift, ctrl, alt, processed, m_lastKeyDownConsumed);
-
+ int processed = m_swx->DoKeyDown(evt, &m_lastKeyDownConsumed);
if (!processed && !m_lastKeyDownConsumed)
evt.Skip();
}