label.wx_str(), // the window name
style, // the window style
x, y, w, h, // the window position and size
- GetHwndOf(GetParent()), // parent
- (HMENU)GetId(), // child id
+ GetHwndOf(GetParent()), // parent
+ (HMENU)wxUIntToPtr(GetId()), // child id
wxGetInstance(), // app instance
NULL // creation parameters
);
if ( !m_hWnd )
{
#ifdef __WXDEBUG__
- wxFAIL_MSG(wxString::Format
- (
- _T("CreateWindowEx(\"%s\", flags=%08x, ex=%08x) failed"),
- classname, (unsigned int)style, (unsigned int)exstyle
- ));
+ wxLogLastError(wxString::Format
+ (
+ _T("CreateWindowEx(\"%s\", flags=%08lx, ex=%08lx)"),
+ classname, style, exstyle
+ ));
#endif // __WXDEBUG__
return false;
}
+#if !wxUSE_UNICODE
+ // Text labels starting with the character 0xff (which is a valid character
+ // in many code pages) don't appear correctly as CreateWindowEx() has some
+ // special treatment for this case, apparently the strings starting with -1
+ // are not really strings but something called "ordinals". There is no
+ // documentation about it but the fact is that the label gets mangled or
+ // not displayed at all if we don't do this, see #9572.
+ //
+ // Notice that 0xffff is not a valid Unicode character so the problem
+ // doesn't arise in Unicode build.
+ if ( !label.empty() && label[0] == -1 )
+ ::SetWindowText(GetHwnd(), label.wx_str());
+#endif // !wxUSE_UNICODE
+
// saving the label in m_labelOrig to return it verbatim
// later in GetLabel()
m_labelOrig = label;
wxBorder wxControl::GetDefaultBorder() const
{
return wxControlBase::GetDefaultBorder();
-
-// return GetDefaultBorderForControl();
}
// This is a helper for all wxControls made with UPDOWN native control.
bool wxControl::ProcessCommand(wxCommandEvent& event)
{
- return GetEventHandler()->ProcessEvent(event);
+ return HandleWindowEvent(event);
}
bool wxControl::MSWOnNotify(int idCtrl,
event.SetEventType(eventType);
event.SetEventObject(this);
- return GetEventHandler()->ProcessEvent(event);
+ return HandleWindowEvent(event);
}
WXHBRUSH wxControl::DoMSWControlColor(WXHDC pDC, wxColour colBg, WXHWND hWnd)
::SetBkColor(hdc, wxColourToRGB(colBg));
// draw children with the same colour as the parent
- wxBrush *brush = wxTheBrushList->FindOrCreateBrush(colBg, wxSOLID);
-
+ wxBrush *brush = wxTheBrushList->FindOrCreateBrush(colBg,
+ wxBRUSHSTYLE_SOLID);
hbr = (WXHBRUSH)brush->GetResourceHandle();
-
}
// if we use custom background, we should set foreground ourselves too