void SetImage(const wxGDIImage* image);
void SetImageNoCopy( wxGDIImage* image );
+ // draw the bitmap ourselves here if the OS can't do it correctly (if it
+ // can we leave it to it)
+ void DoPaintManually(wxPaintEvent& event);
+
+
// we can have either an icon or a bitmap
bool m_isIcon;
wxGDIImage *m_image;