// click it
virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
- // NB: these methods really don't belong here but with the current
- // class hierarchy there is no other place for them :-(
-
- // get the default child of this parent, i.e. the one which is
- // activated by pressing <Enter>
- virtual wxWindow *GetDefaultItem() const { return NULL; }
-
- // set this child as default, return the old default
- virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
- { return NULL; }
-
- // set this child as temporary default
- virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { }
-
// navigates in the specified direction by sending a wxNavigationKeyEvent
virtual bool Navigate(int flags = wxNavigationKeyEvent::IsForward);
{ return DoPopupMenu(menu, x, y); }
#endif // wxUSE_MENUS
+ // override this method to return true for controls having multiple pages
+ virtual bool HasMultiplePages() const { return false; }
+
+
// scrollbars
// ----------
// implements the window variants
virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
+ // Must be called when mouse capture is lost to send
+ // wxMouseCaptureLostEvent to windows on capture stack.
+ static void NotifyCaptureLost();
+
private:
// contains the last id generated by NewControlId
static int ms_lastControlId;
// the stack of windows which have captured the mouse
static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
+ // the window that currently has mouse capture
+ static wxWindow *ms_winCaptureCurrent;
+ // indicates if execution is inside CaptureMouse/ReleaseMouse
+ static bool ms_winCaptureChanging;
DECLARE_ABSTRACT_CLASS(wxWindowBase)
DECLARE_NO_COPY_CLASS(wxWindowBase)