#define _WX_NETWORK_SOCKET_H
#ifdef __GNUG__
-#pragma interface "socket.h"
+ #pragma interface "socket.h"
#endif
#include "wx/defs.h"
#if wxUSE_SOCKETS
// ---------------------------------------------------------------------------
-// wxSocket headers (generic)
+// wxSocket headers
// ---------------------------------------------------------------------------
#ifdef WXPREC
-# include "wx/wxprec.h"
+ #include "wx/wxprec.h"
#else
-# include "wx/event.h"
-# include "wx/string.h"
+ #include "wx/event.h"
+ #include "wx/string.h"
#endif
#include "wx/sckaddr.h"
#include "wx/gsocket.h"
// ------------------------------------------------------------------------
-// constants
+// Types and constants
// ------------------------------------------------------------------------
enum wxSocketNotify
enum wxSocketError
{
+ // from GSocket
wxSOCKET_NOERROR = GSOCK_NOERROR,
- wxSOCKET_INPOP = GSOCK_INVOP,
+ wxSOCKET_INVOP = GSOCK_INVOP,
wxSOCKET_IOERR = GSOCK_IOERR,
wxSOCKET_INVADDR = GSOCK_INVADDR,
wxSOCKET_INVSOCK = GSOCK_INVSOCK,
wxSOCKET_WOULDBLOCK = GSOCK_WOULDBLOCK,
wxSOCKET_TIMEDOUT = GSOCK_TIMEDOUT,
wxSOCKET_MEMERR = GSOCK_MEMERR,
- wxSOCKET_BUSY
+
+ // wxSocket-specific (not yet implemented)
+ wxSOCKET_DUMMY
};
enum
wxSOCKET_BLOCK = 4
};
-// Type of socket
-enum wxSockType
+enum wxSocketType
{
- SOCK_CLIENT,
- SOCK_SERVER,
- SOCK_DATAGRAM,
- SOCK_INTERNAL,
- SOCK_UNINIT
+ wxSOCKET_UNINIT,
+ wxSOCKET_CLIENT,
+ wxSOCKET_SERVER,
+ wxSOCKET_BASE,
+ wxSOCKET_DATAGRAM
};
-typedef int wxSockFlags;
+typedef int wxSocketFlags;
-// ------------------------------------------------------------------------
-// wxSocket base
-// ------------------------------------------------------------------------
-class WXDLLEXPORT wxTimer;
-class WXDLLEXPORT wxSocketEvent;
+#if WXWIN_COMPATIBILITY
+ typedef wxSocketType wxSockType;
+ typedef wxSocketFlags wxSockFlags;
+#endif // WXWIN_COMPATIBILITY
+
-class WXDLLEXPORT wxSocketBase : public wxEvtHandler
+// --------------------------------------------------------------------------
+// wxSocketBase
+// --------------------------------------------------------------------------
+
+class WXDLLEXPORT wxSocketBase : public wxObject
{
DECLARE_CLASS(wxSocketBase)
+
public:
+#if WXWIN_COMPATIBILITY
enum
{
NONE = wxSOCKET_NONE,
SPEED = wxSOCKET_BLOCK
};
- typedef void (*wxSockCbk)(wxSocketBase& sock, wxSocketNotify evt, char *cdata);
+ enum
+ {
+ SOCK_UNINIT = wxSOCKET_UNINIT,
+ SOCK_CLIENT = wxSOCKET_CLIENT,
+ SOCK_SERVER = wxSOCKET_SERVER,
+ SOCK_INTERNAL = wxSOCKET_BASE,
+ SOCK_DATAGRAM = wxSOCKET_DATAGRAM
+ };
-protected:
- GSocket *m_socket; // GSocket
- wxEvtHandler *m_evt_handler; // event handler
- int m_id; // Socket id (for event handler)
-
- // Attributes
- wxSockFlags m_flags; // wxSocket flags
- wxSockType m_type; // wxSocket type
- wxSocketEventFlags m_neededreq; // Event mask
- bool m_notify_state; // Notify events to users?
-
- // State
- bool m_connected; // Connected?
- bool m_establishing; // Establishing connection?
- bool m_reading; // Busy reading?
- bool m_writing; // Busy writing?
- bool m_error; // Did last IO call fail?
- wxUint32 m_lcount; // Last IO transaction size
- unsigned long m_timeout; // IO timeout value
- wxList m_states; // Stack of states
- bool m_interrupt; // Interrupt ongoing wait operations
+ typedef void (*wxSockCbk)(wxSocketBase& sock, wxSocketNotify evt, char *cdata);
+#endif // WXWIN_COMPATIBILITY
- // Pushback buffer
- char *m_unread; // Pushback buffer
- wxUint32 m_unrd_size; // Pushback buffer size
- wxUint32 m_unrd_cur; // Pushback pointer (index into buffer)
+public:
- // Callback
- wxSockCbk m_cbk; // C callback
- char *m_cdata; // C callback data
+ // Public interface
+ // ----------------
-public:
+ // ctors and dtors
wxSocketBase();
+ wxSocketBase(wxSocketFlags flags, wxSocketType type);
virtual ~wxSocketBase();
- virtual bool Close();
-
- // Base IO
- wxSocketBase& Peek(char* buffer, wxUint32 nbytes);
- wxSocketBase& Read(char* buffer, wxUint32 nbytes);
- wxSocketBase& Write(const char *buffer, wxUint32 nbytes);
- wxSocketBase& Unread(const char *buffer, wxUint32 nbytes);
- wxSocketBase& ReadMsg(char *buffer, wxUint32 nbytes);
- wxSocketBase& WriteMsg(const char *buffer, wxUint32 nbytes);
- wxSocketBase& Discard();
+ void Init();
+ bool Destroy();
- // Status
+ // state
inline bool Ok() const { return (m_socket != NULL); };
inline bool Error() const { return m_error; };
inline bool IsConnected() const { return m_connected; };
- inline bool IsDisconnected() const { return !IsConnected(); };
- inline bool IsNoWait() const { return ((m_flags & NOWAIT) != 0); };
inline bool IsData() { return WaitForRead(0, 0); };
+ inline bool IsDisconnected() const { return !IsConnected(); };
inline wxUint32 LastCount() const { return m_lcount; }
inline wxSocketError LastError() const { return (wxSocketError)GSocket_GetError(m_socket); }
- inline wxSockType GetType() const { return m_type; }
+ void SaveState();
+ void RestoreState();
- // Addresses
- virtual bool GetPeer(wxSockAddress& addr_man) const;
+ // addresses
virtual bool GetLocal(wxSockAddress& addr_man) const;
+ virtual bool GetPeer(wxSockAddress& addr_man) const;
- // Set attributes and flags
- void SetTimeout(long seconds);
- void SetFlags(wxSockFlags flags);
- inline wxSockFlags GetFlags() const { return m_flags; };
-
- /* Wait functions
- * seconds = -1 means default timeout (change with SetTimeout)
- * seconds, milliseconds = 0 means no wait
- * seconds, milliseconds > 0 means specified wait
- */
+ // base IO
+ virtual bool Close();
+ wxSocketBase& Discard();
+ wxSocketBase& Peek(void* buffer, wxUint32 nbytes);
+ wxSocketBase& Read(void* buffer, wxUint32 nbytes);
+ wxSocketBase& ReadMsg(void *buffer, wxUint32 nbytes);
+ wxSocketBase& Unread(const void *buffer, wxUint32 nbytes);
+ wxSocketBase& Write(const void *buffer, wxUint32 nbytes);
+ wxSocketBase& WriteMsg(const void *buffer, wxUint32 nbytes);
+
+ void InterruptWait() { m_interrupt = TRUE; };
bool Wait(long seconds = -1, long milliseconds = 0);
bool WaitForRead(long seconds = -1, long milliseconds = 0);
bool WaitForWrite(long seconds = -1, long milliseconds = 0);
bool WaitForLost(long seconds = -1, long milliseconds = 0);
- /* This function interrupts all ongoing wait operations for this
- * socket; use it only as an escape mechanism (for example to close
- * an app or to abort an operation). Reception of LOST events and
- * calls to Close() automatically call this.
- */
- void InterruptAllWaits() { m_interrupt = TRUE; };
-
- // Save the current state of Socket
- void SaveState();
- void RestoreState();
-
- // Setup event handler
- void SetEventHandler(wxEvtHandler& evt_hdlr, int id = -1);
+ inline wxSocketFlags GetFlags() const { return m_flags; }
+ void SetFlags(wxSocketFlags flags);
+ void SetTimeout(long seconds);
- // Tell wxSocket which events to notify
+ // event handling
+ void *GetClientData() const { return m_clientData; }
+ void SetClientData(void *data) { m_clientData = data; }
+ void SetEventHandler(wxEvtHandler& handler, int id = -1);
void SetNotify(wxSocketEventFlags flags);
void Notify(bool notify);
- static wxSocketEventFlags EventToNotify(wxSocketNotify evt);
- inline wxSocketEventFlags NeededReq() const { return m_neededreq; }
- // External callback
+ // callbacks are deprecated, use events instead
+#if WXWIN_COMPATIBILITY
wxSockCbk Callback(wxSockCbk cbk_);
char *CallbackData(char *data);
+#endif // WXWIN_COMPATIBILITY
- // Public internal callback
- virtual void OldOnNotify(wxSocketNotify WXUNUSED(evt));
- // Do NOT use this function; it should be protected!
- void OnRequest(wxSocketNotify req_evt);
+ // Implementation from now on
+ // --------------------------
-protected:
- friend class wxSocketServer;
- friend class wxSocketClient;
- friend class wxSocketHandler;
+ // do not use, should be private (called from GSocket)
+ void OnRequest(wxSocketNotify notify);
-#ifdef __SALFORDC__
-public:
-#endif
+ // do not use, not documented nor supported
+ inline bool IsNoWait() const { return ((m_flags & wxSOCKET_NOWAIT) != 0); }
+ inline wxSocketType GetType() const { return m_type; }
- wxSocketBase(wxSockFlags flags, wxSockType type);
+private:
+ friend class wxSocketClient;
+ friend class wxSocketServer;
+ friend class wxDatagramSocket;
-#ifdef __SALFORDC__
-protected:
-#endif
+ // low level IO
+ wxUint32 _Read(void* buffer, wxUint32 nbytes);
+ wxUint32 _Write(const void *buffer, wxUint32 nbytes);
+ bool _Wait(long seconds, long milliseconds, wxSocketEventFlags flags);
- // Low level IO
- wxUint32 _Read(char* buffer, wxUint32 nbytes);
- wxUint32 _Write(const char *buffer, wxUint32 nbytes);
- bool _Wait(long seconds, long milliseconds, wxSocketEventFlags flags);
+ // pushback buffer
+ void Pushback(const void *buffer, wxUint32 size);
+ wxUint32 GetPushback(void *buffer, wxUint32 size, bool peek);
- // Pushbacks
- void Pushback(const char *buffer, wxUint32 size);
- wxUint32 GetPushback(char *buffer, wxUint32 size, bool peek);
+private:
+ // socket
+ GSocket *m_socket; // GSocket
+ wxSocketType m_type; // wxSocket type
+
+ // state
+ wxSocketFlags m_flags; // wxSocket flags
+ bool m_connected; // connected?
+ bool m_establishing; // establishing connection?
+ bool m_reading; // busy reading?
+ bool m_writing; // busy writing?
+ bool m_error; // did last IO call fail?
+ wxSocketError m_lasterror; // last error (not cleared on success)
+ wxUint32 m_lcount; // last IO transaction size
+ unsigned long m_timeout; // IO timeout value
+ wxList m_states; // stack of states
+ bool m_interrupt; // interrupt ongoing wait operations?
+ bool m_beingDeleted; // marked for delayed deletion?
+
+ // pushback buffer
+ void *m_unread; // pushback buffer
+ wxUint32 m_unrd_size; // pushback buffer size
+ wxUint32 m_unrd_cur; // pushback pointer (index into buffer)
+
+ // events
+ int m_id; // socket id
+ wxEvtHandler *m_handler; // event handler
+ void *m_clientData; // client data for events
+ bool m_notify; // notify events to users?
+ wxSocketEventFlags m_eventmask; // which events to notify?
+
+ // callbacks are deprecated, use events instead
+#if WXWIN_COMPATIBILITY
+ wxSockCbk m_cbk; // callback
+ char *m_cdata; // callback data
+#endif // WXWIN_COMPATIBILITY
};
-////////////////////////////////////////////////////////////////////////
+
+// --------------------------------------------------------------------------
+// wxSocketServer
+// --------------------------------------------------------------------------
class WXDLLEXPORT wxSocketServer : public wxSocketBase
{
DECLARE_CLASS(wxSocketServer)
-public:
- // 'service' can be a name or a port-number
- wxSocketServer(wxSockAddress& addr_man, wxSockFlags flags = wxSOCKET_NONE);
+public:
+ wxSocketServer(wxSockAddress& addr, wxSocketFlags flags = wxSOCKET_NONE);
wxSocketBase* Accept(bool wait = TRUE);
- bool AcceptWith(wxSocketBase& sock, bool wait = TRUE);
+ bool AcceptWith(wxSocketBase& socket, bool wait = TRUE);
bool WaitForAccept(long seconds = -1, long milliseconds = 0);
};
-////////////////////////////////////////////////////////////////////////
+
+// --------------------------------------------------------------------------
+// wxSocketClient
+// --------------------------------------------------------------------------
class WXDLLEXPORT wxSocketClient : public wxSocketBase
{
DECLARE_CLASS(wxSocketClient)
-public:
- wxSocketClient(wxSockFlags flags = wxSOCKET_NONE);
+public:
+ wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE);
virtual ~wxSocketClient();
- virtual bool Connect(wxSockAddress& addr_man, bool wait = TRUE);
+ virtual bool Connect(wxSockAddress& addr, bool wait = TRUE);
bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
};
-////////////////////////////////////////////////////////////////////////
+
+// --------------------------------------------------------------------------
+// wxDatagramSocket
+// --------------------------------------------------------------------------
+
+// WARNING: still in alpha stage
class wxDatagramSocket : public wxSocketBase
{
DECLARE_CLASS(wxDatagramSocket)
public:
- wxDatagramSocket( wxSockAddress& addr, wxSockFlags flags = wxSOCKET_NONE );
+ wxDatagramSocket(wxSockAddress& addr, wxSocketFlags flags = wxSOCKET_NONE);
wxDatagramSocket& RecvFrom( wxSockAddress& addr,
- char* buf,
+ void* buf,
wxUint32 nBytes );
wxDatagramSocket& SendTo( wxSockAddress& addr,
- const char* buf,
+ const void* buf,
wxUint32 nBytes );
+
+/* TODO:
+ bool Connect(wxSockAddress& addr);
+*/
};
-////////////////////////////////////////////////////////////////////////
-class WXDLLEXPORT wxSocketEvent : public wxEvent {
+// --------------------------------------------------------------------------
+// wxSocketEvent
+// --------------------------------------------------------------------------
+
+class WXDLLEXPORT wxSocketEvent : public wxEvent
+{
DECLARE_DYNAMIC_CLASS(wxSocketEvent)
+
public:
wxSocketEvent(int id = 0);
- wxSocketNotify SocketEvent() const { return m_skevt; }
- wxSocketBase *Socket() const { return m_socket; }
+ wxSocketNotify GetSocketEvent() const { return m_event; }
+ wxSocketBase *GetSocket() const { return (wxSocketBase *) GetEventObject(); }
+ void *GetClientData() const { return m_clientData; }
- void CopyObject(wxObject& obj_d) const;
+ // backwards compatibility
+#if WXWIN_COMPATIBILITY_2
+ wxSocketNotify SocketEvent() const { return m_event; }
+ wxSocketBase *Socket() const { return (wxSocketBase *) GetEventObject(); }
+#endif // WXWIN_COMPATIBILITY_2
+
+ void CopyObject(wxObject& object_dest) const;
public:
- wxSocketNotify m_skevt;
- wxSocketBase *m_socket;
+ wxSocketNotify m_event;
+ void *m_clientData;
};
+
typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&);
#define EVT_SOCKET(id, func) { wxEVT_SOCKET, id, -1, \
(wxObjectEventFunction) (wxEventFunction) (wxSocketEventFunction) & func, \
- (wxObject *) NULL },
+ (wxObject *) NULL },
+
#endif
// wxUSE_SOCKETS