// Draw+fill a rectangle so we can see where the shit is supposed to be.
wxLogDebug("(%f,%f) (%fx%f)",usedRect.origin.x,usedRect.origin.y,usedRect.size.width,usedRect.size.height);
NSBezierPath *bezpath = [NSBezierPath bezierPathWithRect:NSMakeRect(0,0,usedRect.size.width,usedRect.size.height)];
// Draw+fill a rectangle so we can see where the shit is supposed to be.
wxLogDebug("(%f,%f) (%fx%f)",usedRect.origin.x,usedRect.origin.y,usedRect.size.width,usedRect.size.height);
NSBezierPath *bezpath = [NSBezierPath bezierPathWithRect:NSMakeRect(0,0,usedRect.size.width,usedRect.size.height)];