# include <agl.h>
#endif
-class WXDLLEXPORT wxGLContext : public wxGLContextBase
+class WXDLLIMPEXP_GL wxGLContext : public wxGLContextBase
{
public:
wxGLContext(wxGLCanvas *win, const wxGLContext *other = NULL);
DECLARE_NO_COPY_CLASS(wxGLContext)
};
-class WXDLLEXPORT wxGLCanvas : public wxGLCanvasBase
+class WXDLLIMPEXP_GL wxGLCanvas : public wxGLCanvasBase
{
public:
wxGLCanvas(wxWindow *parent,