#pragma implementation "frame.h"
#endif
-#include "wx/frame.h"
+
+#ifdef __VMS
+#define XtDisplay XTDISPLAY
+#define XtWindow XTWINDOW
+#define XtScreen XTSCREEN
+#endif
+
+# include "wx/frame.h"
#include "wx/statusbr.h"
#include "wx/toolbar.h"
#include "wx/menuitem.h"
const wxString& name)
{
if ( parent )
- AddChild(this);
+ parent->AddChild(this);
else
wxTopLevelWindows.Append(this);
m_windowStyle = style;
- m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_APPWORKSPACE);
+ m_backgroundColour = wxSystemSettings::GetColour(wxSYS_COLOUR_APPWORKSPACE);
m_foregroundColour = *wxBLACK;
- m_font = wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT);
+ m_font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
if ( id > -1 )
m_windowId = id;
// Responds to colour changes, and passes event on to children.
void wxFrame::OnSysColourChanged(wxSysColourChangedEvent& event)
{
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_APPWORKSPACE));
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_APPWORKSPACE));
Refresh();
if ( m_frameStatusBar )
}
*continueToDispatch = True;
}
-