- wxDialog(void);
-
- // Constructor with a modal flag, but no window id - the old convention
- inline wxDialog(wxWindow *parent,
- const wxString& title, bool modal,
- int x = -1, int y= -1, int width = 500, int height = 500,
- long style = wxDEFAULT_DIALOG_STYLE,
- const wxString& name = wxDialogNameStr)
- {
- long modalStyle = modal ? wxDIALOG_MODAL : wxDIALOG_MODELESS ;
- Create(parent, -1, title, wxPoint(x, y), wxSize(width, height), style|modalStyle, name);
- }
-
- // Constructor with no modal flag - the new convention.
- inline wxDialog(wxWindow *parent, wxWindowID id,
- const wxString& title,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxDEFAULT_DIALOG_STYLE,
- const wxString& name = wxDialogNameStr)
- {
- Create(parent, id, title, pos, size, style, name);
- }
-
- bool Create(wxWindow *parent, wxWindowID id,
- const wxString& title, // bool modal = FALSE, // TODO make this a window style?
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxDEFAULT_DIALOG_STYLE,
- const wxString& name = wxDialogNameStr);
-
- ~wxDialog(void);
-
- virtual bool Destroy(void);
- void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
- void SetClientSize(int width, int height);
- void GetPosition(int *x, int *y) const;
- bool Show(bool show);
- bool IsShown(void) const ;
- void Iconize(bool iconize);
-
-#if WXWIN_COMPATIBILITY
- inline bool Iconized(void) const { return IsIconized(); };
-#endif
+ // full ctor
+ wxDialog(wxWindow *parent, wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_DIALOG_STYLE,
+ const wxString& name = wxDialogNameStr)
+ {
+ Init();
+
+ (void)Create(parent, id, title, pos, size, style, name);
+ }
+
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_DIALOG_STYLE,
+ const wxString& name = wxDialogNameStr);
+
+ virtual ~wxDialog();
+
+ // return true if we're showing the dialog modally
+ virtual bool IsModal() const { return m_modalData != NULL; }
+
+ // show the dialog modally and return the value passed to EndModal()
+ virtual int ShowModal();
+
+ // may be called to terminate the dialog with the given return code
+ virtual void EndModal(int retCode);