+ wxDialog() { Init(); }
+
+ // Constructor with a modal flag, but no window id - the old convention
+ wxDialog(wxWindow *parent,
+ const wxString& title, bool modal,
+ int x = -1, int y= -1, int width = 500, int height = 500,
+ long style = wxDEFAULT_DIALOG_STYLE,
+ const wxString& name = wxDialogNameStr)
+ {
+ long modalStyle = modal ? wxDIALOG_MODAL : wxDIALOG_MODELESS ;
+ Create(parent, -1, title, wxPoint(x, y), wxSize(width, height),
+ style | modalStyle, name);
+ }
+
+ // Constructor with no modal flag - the new convention.
+ wxDialog(wxWindow *parent, wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_DIALOG_STYLE,
+ const wxString& name = wxDialogNameStr)
+ {
+ Create(parent, id, title, pos, size, style, name);
+ }
+
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_DIALOG_STYLE,
+ const wxString& name = wxDialogNameStr);
+
+ virtual ~wxDialog();
+
+ void SetModal(bool flag);
+ virtual bool IsModal() const;
+
+ // For now, same as Show(TRUE) but returns return code
+ virtual int ShowModal();
+
+ // may be called to terminate the dialog with the given return code
+ virtual void EndModal(int retCode);
+
+ // returns TRUE if we're in a modal loop
+ bool IsModalShowing() const;
+
+ // implementation only from now on
+ // -------------------------------
+
+ // override some base class virtuals
+ virtual bool Show(bool show = TRUE);
+
+ virtual void Raise();
+
+ // event handlers
+ void OnCharHook(wxKeyEvent& event);
+ void OnCloseWindow(wxCloseEvent& event);
+
+ // Standard buttons
+ void OnOK(wxCommandEvent& event);
+ void OnApply(wxCommandEvent& event);
+ void OnCancel(wxCommandEvent& event);
+
+ // Responds to colour changes
+ void OnSysColourChanged(wxSysColourChangedEvent& event);
+
+ // Windows callbacks
+ long MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
+
+#if wxUSE_CTL3D
+ virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
+ WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
+#endif // wxUSE_CTL3D