+ static wxAppInitializerFunction GetInitializerFunction() { return m_appInitFn; }
+
+ /* this may have to be overwritten when special, non-default visuals have
+ to be set. it is also platform dependent as only X knows about displays
+ and visuals. by standard, this routine looks at wxVisualSetByExternal
+ which might have been set in the wxModule code of the OpenGL canvas */
+ virtual bool InitVisual();