/////////////////////////////////////////////////////////////////////////////
-// Name: dcmemory.h
+// Name: wx/gtk1/dcmemory.h
// Purpose:
// Author: Robert Roebling
// RCS-ID: $Id$
// Copyright: (c) 1998 Robert Roebling
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-
#ifndef __GTKDCMEMORYH__
#define __GTKDCMEMORYH__
-#ifdef __GNUG__
-#pragma interface
-#endif
-
#include "wx/defs.h"
#include "wx/dcclient.h"
// classes
//-----------------------------------------------------------------------------
-class wxMemoryDC;
+class WXDLLIMPEXP_FWD_CORE wxMemoryDC;
//-----------------------------------------------------------------------------
// wxMemoryDC
//-----------------------------------------------------------------------------
-class wxMemoryDC: public wxPaintDC
+class WXDLLIMPEXP_CORE wxMemoryDC : public wxWindowDC, public wxMemoryDCBase
{
- DECLARE_DYNAMIC_CLASS(wxMemoryDC)
-
- public:
- wxMemoryDC(void);
+public:
+ wxMemoryDC() { Init(); }
+ wxMemoryDC(wxBitmap& bitmap) { Init(); SelectObject(bitmap); }
wxMemoryDC( wxDC *dc ); // Create compatible DC
- ~wxMemoryDC(void);
- virtual void SelectObject( const wxBitmap& bitmap );
- void GetSize( int *width, int *height ) const;
-
- private:
- friend wxPaintDC;
+ virtual ~wxMemoryDC();
+ void DoGetSize( int *width, int *height ) const;
+
+ // these get reimplemented for mono-bitmaps to behave
+ // more like their Win32 couterparts. They now interpret
+ // wxWHITE, wxWHITE_BRUSH and wxWHITE_PEN as drawing 0
+ // and everything else as drawing 1.
+ virtual void SetPen( const wxPen &pen );
+ virtual void SetBrush( const wxBrush &brush );
+ virtual void SetBackground( const wxBrush &brush );
+ virtual void SetTextForeground( const wxColour &col );
+ virtual void SetTextBackground( const wxColour &col );
+
+ // implementation
wxBitmap m_selected;
+
+protected:
+ virtual void DoSelect(const wxBitmap& bitmap);
+
+private:
+ void Init();
+
+ DECLARE_DYNAMIC_CLASS(wxMemoryDC)
};
#endif