#endif
#include "wx/defs.h"
+
+#if wxUSE_BMPBUTTON
+
#include "wx/object.h"
#include "wx/list.h"
#include "wx/control.h"
+#include "wx/bitmap.h"
+#include "wx/button.h"
//-----------------------------------------------------------------------------
// classes
// global data
//-----------------------------------------------------------------------------
-extern const char *wxButtonNameStr;
+extern const wxChar *wxButtonNameStr;
//-----------------------------------------------------------------------------
// wxBitmapButton
//-----------------------------------------------------------------------------
-class wxBitmapButton: public wxControl
+class wxBitmapButton: public wxButton
{
- DECLARE_DYNAMIC_CLASS(wxBitmapButton)
-
- public:
-
- wxBitmapButton(void);
- inline wxBitmapButton(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxButtonNameStr)
+public:
+ wxBitmapButton();
+ inline wxBitmapButton( wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxButtonNameStr )
{
- Create(parent, id, bitmap, pos, size, style, validator, name);
+ Create(parent, id, bitmap, pos, size, style, validator, name);
}
- bool Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxButtonNameStr);
- void SetDefault(void);
+ bool Create( wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxButtonNameStr);
+ virtual void SetDefault();
+
void SetLabel( const wxString &label );
- wxString GetLabel(void) const;
- virtual void SetLabel(const wxBitmap& bitmap) { SetBitmapLabel(bitmap); }
- virtual void SetBitmapLabel( const wxBitmap& bitmap );
- wxBitmap& GetBitmapLabel(void) const { return (wxBitmap&) m_bitmap; }
+ wxString GetLabel() const;
+ virtual void SetLabel( const wxBitmap& bitmap ) { SetBitmapLabel(bitmap); }
- public:
-
- wxBitmap m_bitmap;
+ wxBitmap& GetBitmapDisabled() const { return (wxBitmap&) m_disabled; }
+ wxBitmap& GetBitmapFocus() const { return (wxBitmap&) m_focus; }
+ wxBitmap& GetBitmapLabel() const { return (wxBitmap&) m_bitmap; }
+ wxBitmap& GetBitmapSelected() const { return (wxBitmap&) m_selected; }
+ void SetBitmapDisabled( const wxBitmap& bitmap );
+ void SetBitmapFocus( const wxBitmap& bitmap );
+ void SetBitmapLabel( const wxBitmap& bitmap );
+ void SetBitmapSelected( const wxBitmap& bitmap );
+
+ void SetMargins(int x, int y) { m_marginX = x; m_marginY = y; }
+ int GetMarginX() const { return m_marginX; }
+ int GetMarginY() const { return m_marginY; }
+
+ virtual bool Enable(bool enable);
+
+ // implementation
+ // --------------
+
+ void HasFocus();
+ void NotFocus();
+ void StartSelect();
+ void EndSelect();
+ void SetBitmap();
+ void ApplyWidgetStyle();
+
+ bool m_hasFocus;
+ bool m_isSelected;
+ wxBitmap m_bitmap;
+ wxBitmap m_disabled;
+ wxBitmap m_focus;
+ wxBitmap m_selected;
+
+protected:
+ int m_marginX;
+ int m_marginY;
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxBitmapButton)
};
+
+#endif
+
#endif // __BMPBUTTONH__